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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

 
 
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Old 04-04-2011, 10:52 AM
Seraph Seraph is offline
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Join Date: Oct 2009
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Quote:
Originally Posted by ckdamascus View Post
You guys are right.

Cannot revive!

Cyclops takes the number one spot for hardest to revive unit.
While it's true that rune mages can't revive cyclops, demonologists can. Unfortunately, the amount of lost troops that they replace isn't nearly as impressive as the resurrecting ability of rune mages or pallies, but they're handy to replace any unliving units in your army.

The most recent mage game I was playing, I ran for a decent while with rune mages, necromancers, demonologists, black dragons and cyclops. The demonologists were handy for cutting down losses among the cyclops and necromancers, but were really only really effective when my losses weren't that bad. They're not going to help you if you've lost half a stack of something like fauns or repair droids can with plants and droids respectively.

I'm still relatively new to KBAP and haven't tackled the hardest difficulty levels yet, so I have no idea how valid of a strategy backing up your cylops with demonologists is likely to be. Might be worth taking a look at if, like me, you find both units well before you come across a Time Back scroll.
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