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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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You can use Turn Back Time or Phantom. Phantom helps you resurrect again from the paladins and/or rune mages since cloned or phantomed units have their skills reset. Assassins are generally not good in the long run. You can also try to throw in more ranged units. The warrior is supposed to severely cripple the enemy in the first round. Look at his Onslaught (+ initiative) and/or Quick Draw (+ initiative ro ranged) skills. Don't dismiss the power of your Pet Dragon either. Sadly, to win a "no-loss" game, you almost always need Paladins or Rune Mages. One of the strongest combinations in the game for warrior is to go Royal Griffins Paladins Goblins Goblin Shaman Catapults Royal griffins fly in, and you Phantom them, have them re-summon heavenly guards. The ranged units surround the paladin, and you fire away with everything else. Use Paladin second wind to help bolster your attack power, then Prayer to resurrect any losses. Pet dragon will use mana acceleration so you can keep re-casting phantom, or some buff or debuff. If you can't resurrect all units in one go, you cast Turn Back Time on the paladin OR phantom to resurrect again. |
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