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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. | 
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 Believe me, of all people here, I've tried to make Assassins work well. Even with double damage, the real problem is they cannot be affected by buffs. This makes them terribly slow and prone to severe losses. (can't stone skin them, can't haste them). In round one, you want to deal serious damage. The assassin cannot do that unless you waste teleport. If you want 'fragile' no-retaliation units, you are better off with Orc Veterans with proper buffs or the Girl Power team. (nothing like doing 20-30K damage in the first round, no retaliation). I suppose I can re-look at it again, but pretty sure my other combinations were far stronger than the Assassin. e.g.. my Shrek build and Ranged builds. Level 3 Holy Anger can be useful, especially if you have a summoner type of army. Level 3 Magic Light is a waste. You only need Level 1 Magic Light. You are better off raising your intellect to get a better effect. Phantom with Level 3 Summoner skill is MORE mana efficient than Resurrection. I never bother to learn Resurrection anymore, as a Mage or as a Warrior.  | 
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			#2  
			
			
			
			
			
		 
		
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 What does the girl power team consist off? After getting enough money I played around with undead and demon units and came up with the sickest combo with the dark night companion. What's dumb though is I couldn't get his dark power or whatever thing down to 0%. The lowest I got it to was 28% and I ran out of demons/undead to fight This is the current composition I'm using and just destroying with: Demonologists, cursed ghosts, black knights, demoness, and ancient vampries Is absolutely insane and unstoppable. Seriously crazy crazy dps and non stop rezzing. Love it, the only thing is you have to be careful with the cursed ghosts because they can rez themselves back their leadership amount which can be a pain in the ass sometimes lol but you pretty much have 2 units that can never EVER die and then your black knights with stone skin can be teleported right in if you need it, I don't anymore due to lv 2 tactics, and then @ the end be rezzed with the demonologist. Gotta say sick combo  | 
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			#3  
			
			
			
			
			
		 
		
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 Even if assassins had 100% on all units, they still wouldn't be that great. The Orc Veteran is a much better no-retaliation unit when used with Moldok. There are different variants, but you need the Girl Set, and you go with Demonesses, Lake Fairies, Wood Fairies, Dryads, and paladins. I would probably swap out the Demonesses for something else though. To lower the power faster, you cannot have any undead or demons in your army when you fight. You might want to check the old info threads. I'm rehasing a lot of old info here. http://forum.1cpublishing.eu/showthread.php?t=10991 Undead armies are part of the "imbalanced" strategies. Mostly because you can use EvilN Spell (chaos tree) to resurrect the undead at much higher rates than any other spell in the game. You can search for "imbalance" or "overpowered" strategies in either this forum or the Armored Princess forums. Most of the rules there apply here too. You'll even find the "100% critical shooter" army in there.  | 
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			#4  
			
			
			
			
			
		 
		
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			If you really like no retal, try Royal Snakes.  They are incredibly good. Compare their HP to their Leadership some time. They also have super high initiative and a great item that gives them even more. They don't backstab like Assassin's, but you can Stone Skin them, or Bless them, and their ability to strike from two tiles away lets you put your 'tank' in between afterwards. 
		
		
		
		
		
		
		
		
			Oh, and as for Warrior, you will have shorter and more brutal combats. Since your stacks should be ripping the enemy ones to pieces, high initiative, high movement units can do wonders, since they'll get to do their damage fast and early. Combine, of course, with Tactics to make sure the enemy doesn't survive the first turn well. A starting Fiery Phantoms in the fight goes great for this. Use spells that don't need high intellect, such as Blind, Slow, Target, Timeback, stoneskin and Phantom. (Phantom DOES use intellect, but your larger stack sizes off set this). Last edited by Zechnophobe; 02-22-2011 at 10:27 PM.  | 
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			#5  
			
			
			
			
			
		 
		
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 It almost seems like it is somewhat on par with the Girl Power. Not to mention, I played this game waay too much. I better take a long break from it.  | 
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			#6  
			
			
			
			
			
		 
		
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			Ya I've played threw twice now and done everything and just started a third. 
		
		
		
		
		
		
		
		
	
	Talk about way too much time lol Here is the last games record stats: ![]() Uploaded with ImageShack.us ![]() Uploaded with ImageShack.us I still want to know, how the people on this high score list stuck with ONE ARMY type as in race of units. How were the units available so early and HOW did they replenish their loses??  | 
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			#7  
			
			
			
			
			
		 
		
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 They don't replenish losses, they simply DO NOT LOSE anything. In the past 5 games, I have beaten the game with ZERO net casualties. Almost every high scorer does this. I say net casualities because we do lose, but we revive the dead units before combat ends. The only way to really do this is to ingeniously defeat superior armies with optimized armies. You have to sweep certain islands in one go, and go witha very tight travel route to avoid too much back tracking. Anyway, to achieve the No-Loss goal, almost everyone has to use either a) rune mages b) paladins c) EvilN spell - aka undead units d) repair droids e) pure summon spell army with ancient phoenix and dragon of chaos (i think i'm the only one who did it this way and posted about it though) That means the only three races that can really do it as a pure race would be Humans, Undead, or Dwarves. Most of the high scorers have a mixed army and use one or more of the line items I pointed out. In my Shrek/Ogre build, rune mages were my primary reviver. http://forum.1cpublishing.eu/showthr...t=16974&page=4 But I still had Black Dragons, Goblins, and Royal Snakes in the listing of used units. In my mage/summoner build, demonologists, black dragons, and rune mages were my primary mix. I used black knights to beat some bosses, otherwise, ancient phoenix and dragon of chaos did most of my damage. In my old warrior ranged build, I used goblin, catapults, goblin shaman, paladin, and royal griffin. None of my game winning armies I used consisted of one whole race (neutral is their own race).  | 
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