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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-12-2011, 09:19 AM
Dano Dano is offline
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Please for the love of god remove the double negative switches

'No Map Icons', invert the switch toggle and call it 'Map Icons' etc etc, there is no need for added confusion in the menus.
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Old 02-12-2011, 09:23 AM
Coen020 Coen020 is offline
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haha, it really annoyed me aswell.

anyway where was this footage shot? i think i missed something
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  #3  
Old 02-12-2011, 10:03 AM
The Kraken The Kraken is offline
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Quote:
Originally Posted by Dano View Post
Please for the love of god remove the double negative switches

'No Map Icons', invert the switch toggle and call it 'Map Icons' etc etc, there is no need for added confusion in the menus.
But the logic is consistent throughout the menu: every tick you set increases realism/difficulty. I prefer it that way... but maybe they could include a switch for the setting of the settings menu
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Old 02-12-2011, 10:24 AM
Dano Dano is offline
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Quote:
Originally Posted by The Kraken View Post
But the logic is consistent throughout the menu: every tick you set increases realism/difficulty. I prefer it that way... but maybe they could include a switch for the setting of the settings menu
You know, in ten years of playing IL2 I've never reaslised that

But still, double negative switches are just wrong and confusing.
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  #5  
Old 02-12-2011, 10:41 AM
The Kraken The Kraken is offline
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Quote:
Originally Posted by Dano View Post
You know, in ten years of playing IL2 I've never reaslised that
That's because it wasn't like that in Il2 - the "no omission of deactivated difficulty setting absence"-style labels drove me mad too Having "tick = more difficult" as a common rule should be quite easier to handle now.
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  #6  
Old 02-12-2011, 10:43 AM
The Kraken The Kraken is offline
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Some random observations (it's getting hard to digest anything new from those videos we've seen):

The individual AI attributes were mentioned before but it's nice to see the complete list now (here) - sure looks interesting.

Other things I've noticed were the flames without smoke in one video (some more variety compared to Il2), the Il2-like "orderly ejection" from spiralling planes (mostly RAF so I guess they maintain a proper queue at the exit hatch ) and the tracers working really well from the cockpit view. Not so sure about the cannon smoke - looks good from behind but the individual puffs when watched from the side are not so great. No big deal though.

And still some visual bugs (the white line on the sea) which are hopefully a side effect of the poor graphics card.

Some text messages (as far as they are readable) show "shared kills" when a plane goes down, so it looks like the game tracks all previous hits and doesn't just count the final attacker. Could be interesting for the MP people.

Anything I missed?
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Old 02-12-2011, 10:48 AM
Dano Dano is offline
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What on earth does anthropomorphic control do?
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Old 02-12-2011, 11:15 AM
David603 David603 is offline
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What on earth does anthropomorphic control do?
According to Wiki, anthropomorphic means the attribution of human characteristics to things that are non-human, so I'm guessing its something to do with the AI.
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  #9  
Old 02-12-2011, 11:10 AM
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kosach kosach is offline
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http://kanobu.ru/video/id191912/
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  #10  
Old 02-12-2011, 11:23 AM
Bricks Bricks is offline
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Quote:
Originally Posted by kosach View Post
Wow.

7 Minutes with mostly dogfight-scenes and not a single allied plane even took a hit

But the graphics are nice - thanks for sharing!
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