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#101
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But still, double negative switches are just wrong and confusing. |
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#102
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"- right turn is not really different from left turn on hurricane. Opposite for Bf-109 E3 - its almost dont do right turn"
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#103
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Oh, and the Bf-109 was maybe flown by a rookie who can't handle with the torque
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If you are insecure: use more bullets. |
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#104
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Didn't see the blue and red dots? There's way more planes in there!
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#105
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Of course there is torque, but almost not able to turn to the right is ridiculous, but we'll see when the game is out.
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#106
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1 plane on screen....anyway...lets hope its just the GPU.
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Furbs, Tree and Falstaff...The COD killers...
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#107
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That's because it wasn't like that in Il2 - the "no omission of deactivated difficulty setting absence"-style labels drove me mad too
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#108
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Some random observations (it's getting hard to digest anything new from those videos we've seen):
The individual AI attributes were mentioned before but it's nice to see the complete list now (here) - sure looks interesting. Other things I've noticed were the flames without smoke in one video (some more variety compared to Il2), the Il2-like "orderly ejection" from spiralling planes (mostly RAF so I guess they maintain a proper queue at the exit hatch And still some visual bugs (the white line on the sea) which are hopefully a side effect of the poor graphics card. Some text messages (as far as they are readable) show "shared kills" when a plane goes down, so it looks like the game tracks all previous hits and doesn't just count the final attacker. Could be interesting for the MP people. Anything I missed? |
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#109
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What on earth does anthropomorphic control do?
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#110
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