![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Quote:
|
|
#2
|
||||||
|
||||||
|
Quote:
From where i'm standing it looks good enough at its current state to the point that, especially after Luthier's explanations, i'm starting to think that any more graphical excellence would start detracting from the really important stuff. You know, things like AI or the new complex engine and systems management that Oleg Maddox told us tracks as much as 500 parameters for a single airframe, things that have an impact mostly on the actual gameplay. Tastes can vary and it's all well and good and a difference of opinion should be acceptable by all of us. It's just that the requests for graphics features being the loudest or most common doesn't mean they are shared by the majority of mostly silent posters on this board or the people who prefer discussing issues that pertain to actually flying the simulated aircraft more than they discuss how these aircraft look. They are just being a bit quiet, but there's many of them too It's not that i consider graphics unimportant, they are important. It's just that i agree with this poster. Quote:
Finally, Quote:
It's not often you see a lead developer come forward and calmly say "we have a good game on the whole, but i also want to improve this and that because it's not on par with the rest of it" like discussing it over a drink in the local bar, most of them will just say "we have an awesome game". I too would like a dynamic campaign and i'm a bit underwhelmed to hear it's pushed so far back, but seeing how much you want to do with it i'm having high hopes for the final result. As far as i'm concerned, i don't mind waiting if it's half as good as the ideas we all provided in that 40-page thread. Edit: It seems it's my lucky day Quote:
Quote:
Quote:
I can't wait to see all this in action, it will force us all to fly and fight in a much more similar way to how it really happened. (Plus, we 190 drivers will have a better chance at high altitude fights in future add-ons...we'll have our kommandogerat and the radiator while they'll have 4-6 different engine controls Sure, i like looking at all the pretty airplanes but most of all i'm interested in actually flying them and this avalanche of information answers most of my questions about it that i've had all these years. |
|
#3
|
||||
|
||||
|
hello luthier
you say it does not give dynamic weather in the release version you make 1/12 to 12/12 clouds like in IL2 Sturmovik 1946 as Placeholder? |
|
#4
|
|||||||||
|
|||||||||
|
Quote:
Quote:
Quote:
Right now our clouds and smoke are just big puffs, either 2D circles, or 3D spheres. They're pretty large. You can only turn a puff into a smoke vortex if the plane flies directly through a predetermined point at its center or at its edge, only if it flies wings level, and only if only one plane flies through that puff at one time. That, of course, is never going to happen. To allow for dynamic vortexes anywhere the plane flies, and that interact with each other if more than one plane flies there, would require us to break the puffs into tiny parts hundreds of times smaller than our current puffs. That means that each smoke column and the edge of each cloud would be a thousand times more resource-intensive, i.e. it just can't be done. Or at the very least we can't think of a way to get it done. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
We have smooth POV zoom, but right now you can only adjust it to a button. We'll see if we can make it an axis as well. Last edited by luthier; 02-07-2011 at 07:44 AM. |
|
#5
|
|||
|
|||
|
Quote:
Yet this one raises another two questions. 1. How will 3rd party developers know if the plane they want to bring to the game is already worked on either by 1C or another 3rd party developer? 2. You have said before that the 3rd party tools for the implementation of planes will be limited and simplified so will that always result in 3rd party developed planes that are less complex than the official 1C developed ones? |
|
#6
|
|||
|
|||
|
Quote:
I would like to know more on these subjects myself as this position is somewhat contradictory with what I hd understood (from OM inputs) so far: - OM would like to create a business around COD similar to what exists around FSx... This means that the SDK and FM tools would need to be complete, otherwise what's the point? - To be allowed online (that I translate by integrated in the official game/patch whatever) any third party work (at least the A/C) would need to be vetted by OM's team. This would probably mean only this, vetting, no completion/modification error correction: I understand OM's team will not reproduce the Il2 problems there... In any case this a policy matter, and some time (an the SDK) will probably pass before some final decisions are made in this domain, and this can always change later on...I would stay optimistic! JV PS Zorin you never told me if you were interested by the (french) magazine dedicated to the Nord Pacific? |
|
#7
|
|||
|
|||
|
About the BF-108. Maybe we can somehow convince Mathias from Classic Hangar to make an addon to turn the 108 into a flyable plane. He's working on it for FSX right now: http://www.classics-hangar.de/phpBB3...&sd=a&start=40 And it looks bloody gorgeous.
|
|
#8
|
|||
|
|||
|
Quote:
|
|
#9
|
|||
|
|||
|
Looks good until he has to make a damage model for it too.
|
|
#10
|
|||
|
|||
|
Quote:
![]() Salute ! |
![]() |
|
|