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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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So why do we need more than 4 GB then? |
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#2
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Because you need 1 for your OS and maximum 3GB for CoD, it's just like they said Hecke, read better.
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#3
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If you have a 2 GB GFX card + 1 GB OS you then should have 6 GB Ram, right? |
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#4
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Hi Luthier and Oleg,
thanks so much for still answering our question ! you say engine overheat realism is improved compared with il2... What about cooling ? when air-cooled engine is at idle in a long descend, it stresses the engine (fast external cooling and slow in the center). Is this modeled in the sim ? just wondering, and already happy to receive the sim as is A. |
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#5
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We could certainly benefit from some top-notch 2D art both in the game and in our marketing - promotional materials, but it's way too late at this point to do anything. Quote:
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You can study this in detail when flying the real sim. Autopilot is very verbose, you can see exactly what levers they move etc. Quote:
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So rest assured that cooling, overheating, combat damage, or normal operation of our engines is as precise and as detailed as you'll ever see in any game in the next several years. |
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#6
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Luthier,
you said that wind is part of weather and the new weather won't make it to the initial release. Will wind socks not be present and working then because the new weather doesn't make it into release? |
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#7
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It affects wind socks, smoke plumes, etc. |
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#8
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Thx for answer. Does the direction and strenght change or is it the same for the whole mission? |
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#9
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Luthier, the AI, it sounds awesome, thank you and Oleg both for the discussion
For those concerned with the cover, this post on the IL2 Sturmovik facebook page may give you hope: http://www.facebook.com/home.php?#!/il2sturmovik While we haven't revealed the final box art for IL2: COD yet, our community has started brainstorming on it already. How creative can it get? Well, check it out! http://forums.ubi.com/eve/forums/a/t...9/m/2081010709 |
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#10
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So rest assured that cooling, overheating, combat damage, or normal operation of our engines is as precise and as detailed as you'll ever see in any game in the next several years.
I'm so happy about this. Thanks Luthier. Would love to see that article too. |
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