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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-06-2011, 11:45 AM
Hecke
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Quote:
Originally Posted by luthier View Post

CoD usually sits at around 1.8 Gigs in the memory. I don't think I've ever seen it go anywhere near 3 gigs.
Quote:
Originally Posted by Oleg Maddox View Post
but you need more than 4 [GB] to escape the one of the types of shuttering.
As Ilya already told - huge space with good resolution terraine need more memory both graphics card and PC itself.

So why do we need more than 4 GB then?
  #2  
Old 02-06-2011, 11:54 AM
Sven Sven is offline
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Originally Posted by Hecke View Post
So why do we need more than 4 GB then?
Because you need 1 for your OS and maximum 3GB for CoD, it's just like they said Hecke, read better.
  #3  
Old 02-06-2011, 12:02 PM
Hecke
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Because you need 1 for your OS and maximum 3GB for CoD, it's just like they said Hecke, read better.
You're right thx for the help.

If you have a 2 GB GFX card + 1 GB OS you then should have 6 GB Ram, right?
  #4  
Old 02-06-2011, 11:56 AM
alexei1789 alexei1789 is offline
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Hi Luthier and Oleg,

thanks so much for still answering our question !
you say engine overheat realism is improved compared with il2...
What about cooling ? when air-cooled engine is at idle in a long descend, it stresses the engine (fast external cooling and slow in the center). Is this modeled in the sim ?
just wondering, and already happy to receive the sim as is

A.
  #5  
Old 02-06-2011, 12:14 PM
luthier luthier is offline
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Originally Posted by Feathered_IV View Post
Hi again Luthier. I wonder if you'd seen this one earlier. Wiek Luijken is an aviation artist and fan of the Il-2 series. He would be happy to work with you.
Like the others have said, we don't decide on the box art, the publisher does.

We could certainly benefit from some top-notch 2D art both in the game and in our marketing - promotional materials, but it's way too late at this point to do anything.

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Originally Posted by furbs View Post
Do you know how the AI reacts to damage to their airplane,will they try and break off and run for home?
Yes. Moreover, it reacts to damage and especially losses to other planes, and may decide to run for home even if his plane is intact. Whole formations of newbies may scatter and run if you shoot down their leader etc.

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Originally Posted by furbs View Post
And does the AI try and use real world tactics, Boom and zoom, attack from the sun, neg G dives, hit and run(one pass and away, not staying to fight to the death like IL2) and such?
Not staying to fight till death was one of the most important requirements for me for the AI. They do use real-world tactics more than in Il-2. You'll see them working in group a lot more for instance.

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Originally Posted by furbs View Post
How does the AI suffer from engine overheat, fly untrimed, suffer from high G and blackouts?
AI engine model is greatly simplified compared to that of the player plane, but we do try to make sure it doesn't give them an advantage.
You can study this in detail when flying the real sim. Autopilot is very verbose, you can see exactly what levers they move etc.

Quote:
Originally Posted by furbs View Post
Would also be interesting to know if the AI will know if not to attack when at a disadvantage...low and slow
Well they try to extend away and take it from there, but generally even most humans would be doomed if caught in a situation like that.

Quote:
Originally Posted by Ctrl E View Post
can i be so bold as to ask about your korean war project. i'm guessing it's on the backburner somewhat?
Yes. It's not looking very hopeful for the next immediate sequel either.

Quote:
Originally Posted by Insuber View Post
How are the Flight Models done? Parametric, fluidodynamic as in X-Plane, mixed ? Are they different from Il-2 ones, or just an evolution of them?
We did a huge technical interview for a print magazine, where our FM programmer wrote like two pages of stuff on it. I'll see if we can publish it here, because that would be a much, much better answer than anything I can type up.

Quote:
Originally Posted by alexei1789 View Post
What about cooling ? when air-cooled engine is at idle in a long descend, it stresses the engine (fast external cooling and slow in the center). Is this modeled in the sim ?
Our engine model is insanely compelx. I dare say it's the most complex engine model in any game of any genre by far. There's multiple points of interest for every piston, every cylinder, every hose, every exhaust, etc. The guy who wrote it can build an internal combustion engine from scratch in his garage. Working on engines is a huge hobby of his.
So rest assured that cooling, overheating, combat damage, or normal operation of our engines is as precise and as detailed as you'll ever see in any game in the next several years.
  #6  
Old 02-06-2011, 12:21 PM
Hecke
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Luthier,

you said that wind is part of weather and the new weather won't make it to the initial release.

Will wind socks not be present and working then because the new weather doesn't make it into release?
  #7  
Old 02-06-2011, 12:24 PM
luthier luthier is offline
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Originally Posted by Hecke View Post
Luthier,

you said that wind is part of weather and the new weather won't make it to the initial release.

Will wind socks not be present and working then because the new weather doesn't make it into release?
We have some kind of a working wind that doesn't offer a lot of fidelity. It works perfectly fine and we use it in every stock mission. You assign compass direction and strength to it, and it blows across the entire map.

It affects wind socks, smoke plumes, etc.
  #8  
Old 02-06-2011, 12:30 PM
Hecke
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Originally Posted by luthier View Post
We have some kind of a working wind that doesn't offer a lot of fidelity. It works perfectly fine and we use it in every stock mission. You assign compass direction and strength to it, and it blows across the entire map.

It affects wind socks, smoke plumes, etc.

Thx for answer. Does the direction and strenght change or is it the same for the whole mission?
  #9  
Old 02-06-2011, 12:27 PM
Dano Dano is offline
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Luthier, the AI, it sounds awesome, thank you and Oleg both for the discussion

For those concerned with the cover, this post on the IL2 Sturmovik facebook page may give you hope:

http://www.facebook.com/home.php?#!/il2sturmovik

While we haven't revealed the final box art for IL2: COD yet, our community has started brainstorming on it already. How creative can it get? Well, check it out! http://forums.ubi.com/eve/forums/a/t...9/m/2081010709
  #10  
Old 02-06-2011, 12:27 PM
Sutts Sutts is offline
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So rest assured that cooling, overheating, combat damage, or normal operation of our engines is as precise and as detailed as you'll ever see in any game in the next several years.


I'm so happy about this. Thanks Luthier.

Would love to see that article too.
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