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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-06-2011, 12:04 PM
Wutz Wutz is offline
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Quote:
Originally Posted by Peffi View Post
This cover has been showed many times now and no answer. You will not get one. UBISOFT decides on the cover and it seems to me it has already been decided. The cover is not nice. It doesn't portray the Battle of Britain, and what is that long hair doing on it?
Not too familiar with how old photos look like?
I am certain there are more than plenty that like Feathered_IV interpretation very much! I do as it is not the woren out stereo type so often dished out.
  #2  
Old 02-06-2011, 01:32 PM
KG26_Alpha KG26_Alpha is offline
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Ok this is page 40.

You need to go back and read this thread as you are asking the same questions over and over.

And those posting OT garbage please delete accordingly yourselves.

Thanks.
  #3  
Old 02-06-2011, 01:42 PM
luthier luthier is offline
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Originally Posted by Hecke View Post
Thx for answer. Does the direction and strenght change or is it the same for the whole mission?
Direction doesn't, strength fluctuates a bit I believe.

Quote:
Originally Posted by T}{OR View Post
I would like to know as well weather does the wind change direction or does it stay fixed during the whole mission. Since dynamic weather is out for the release - do clouds move at all or are they static as in IL2?
The clouds move with the wind. They remain in place if there's no wind but they still kind of change shape a little bit. The puffs they're made out of rotate and shift.

Quote:
Originally Posted by kirq View Post
We've already seen one type, yellow smokeless ones. What other types do we have in the game, how they look, do they ricochete? Which one generate smoke trails and are there any conditions (weather, altitude) which makes smoke to appear?
We've shown smoke tracers too.

Each gun has a selection of ammunition types you can put in the ammo belt. Each ammunition type has various associated effects in addition to its own ballistics. There are tracer rounds, smoke rounds, etc. Tracers are of different colors, and some have associated smoke. I don't believe they're dependent on weather.

Quote:
Originally Posted by furbs View Post
The AI in IL2 had a major problem...deflection shooting!!

i think you know what i mean ...have the team managed to address this tricky problem?
Some AI are better than IL-2 and they'll snipe you with impossible snap shots. You'll scream at our AI guy until you get online and have a good human do the same.

Bad AI is even worse at shooting than IL-2. We've watched tons of gun camera footage - not the dramatic close-up great-shot footage that goes around everywhere, but lots and lots of the other stuff. Real pilots fired God knows where. So do our rookies. They spray and pray, forget about deflection altogether or miscalculate it grossly etc.
I.e do about what I do.

Quote:
Originally Posted by philip.ed View Post
With smoke, Luthier, will we see it change form when a plane flys through it?
I've posted examples of this before, but I can't for the life of me remember the correct term for this. I think it might be called a smoke vortex.
No, there's no visible wake vortex. We didn't even plan it as part of the complex weather module. Too complex, smoke effects would kill everything regardless of whether anyone flies through them.
  #4  
Old 02-06-2011, 01:55 PM
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furbs furbs is offline
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Thanks...the deflection shot im talking about is when you have a AI on your six at about 200yds...all you have to do is pull a slight turn and the AIs shooting will pass behide you safely and they wont correct for lead....will they now adjust for lead if you keep your slight turn?

BTW these Q and A are worth much more than about 3 months of update screens and get me much more excited about the sim (to me anyway). Bravo Luthier!!

thanks.
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Furbs, Tree and Falstaff...The COD killers...
  #5  
Old 02-07-2011, 01:20 AM
Triggaaar Triggaaar is offline
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Originally Posted by furbs View Post
BTW these Q and A are worth much more than about 3 months of update screens and get me much more excited about the sim (to me anyway). Bravo Luthier!!
Likewise. Not to say I don't like the updates too, but I know it's going to look great anyway. These replies are great Luthier, thank you very much.
  #6  
Old 02-06-2011, 01:56 PM
JAMF JAMF is offline
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Originally Posted by luthier View Post
I'm actually not sure, I'll have to ask Monday. CoD usually sits at around 1.8 Gigs in the memory. I don't think I've ever seen it go anywhere near 3 gigs.
Hi Luthier,

If you are running the 32Bit exe on your system with your Windows 7 Ultimate 64-bit, this could be limited to a maximum of 2GB, if it's not LargeAddressAware.

Only if the 32Bit exe is programmed with the LargeAddressAware flag, then it could go up to 4GB (or max. available on 4GB of RAM). This was one part of my "64Bit" question. I hope you will have a chance to ask someone if the LAA-flag is used. (...and in the future run a LAA modified 32Bit exe and see the memory go over 2GB)

Last edited by JAMF; 02-06-2011 at 02:42 PM. Reason: 3GB changed to 4GB, as it's on a 64B OS.
  #7  
Old 02-06-2011, 02:36 PM
Tvrdi
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@Luthier, one thing bothers me a bit....as you said complex weather will not make it into initial release...but we all know how much of an impact weather had on planes "behaviour". there will be some kind of a weather and impact on planes in initial release?
  #8  
Old 02-06-2011, 03:00 PM
whatnot whatnot is offline
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Amazing update thread, I'm mesmerized! Like a cap would have been blown off the info tube and we'r getting all the questions answered we've speculated about for years!

THANK YOU!

Some whoever whining about what a proper development update is should have his head examined. I've never seen a dialogue and honesty of this depth from a game developer.

You've more or less answered all the questions I have had bouncing in my head, but can you tell me which magazine that FM article was written into? I'll do some digging to see if I would be able to find something about it while waiting for a possible 'ok' on publishing it here.

The engine model complexity sounds fantastic!
  #9  
Old 02-06-2011, 03:39 PM
Abbeville-Boy Abbeville-Boy is offline
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Quote:
Originally Posted by Tvrdi View Post
@Luthier, one thing bothers me a bit....as you said complex weather will not make it into initial release...but we all know how much of an impact weather had on planes "behaviour". there will be some kind of a weather and impact on planes in initial release?
he answered all ready 3 post
above yours
and weather will ship with game
use at own risk

Last edited by Abbeville-Boy; 02-06-2011 at 03:41 PM.
  #10  
Old 02-06-2011, 07:00 PM
Biggs Biggs is offline
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Quote:
Originally Posted by luthier View Post
Each gun has a selection of ammunition types you can put in the ammo belt. Each ammunition type has various associated effects in addition to its own ballistics. There are tracer rounds, smoke rounds, etc. Tracers are of different colors, and some have associated smoke.
so are you saying that we will be able to create our own load out?

can we delete tracer rounds altogether and just have regular ball and API for say the .303 MG?
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