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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 02-05-2011, 12:42 AM
Dano Dano is offline
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Join Date: Oct 2007
Location: Petersfield UK
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Quote:
Originally Posted by Hecke View Post
That's what he said, and the video was fluent. With that CPU. Above water, yeah, but anyway.
He also said:

Quote:
Originally Posted by Luthier
My system isn't good enough to run the game at full settings while flying over populated areas, especially over London.

That's actually the fault of the CPU. Even if we replace all objects on the screen with single pixels, it doesn't run any faster. There's just so many objects around you being tracked - buildings and trees - that constantly updating their location relative to you takes a lot of resources.

My card is mostly maxed out by textures of tons of different objects, againt in populated areas. Airfields are the worst in this respect. You're seeing a ton of high-res objects at the highest level of detail. The game uses dynamic texture loading, and you'd see various textures cycle through lower LODs, try to load a higher one, run out of memory, and swap back to lower detail.

We have specific graphic options for that which allow you to limit the number of objects on the screen and their detail. Going to medium object density is hardly noticeable, especially compared to Il-2. Going to medium object detail is even less apparent unless you're taking an up-close look at a truck or a building.
 


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