Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-27-2011, 03:22 PM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Luthier, just ONE question. No more "one pony trick" game engine optimized for NV a lá IL-2? I use AMD hardware and I hope the 6970HD will work out of the box without endless tweaking Sure AMD and Oleg must have done some co-operation to achieve this and surely have..right?!
Reply With Quote
  #2  
Old 01-27-2011, 03:25 PM
Tree_UK
Guest
 
Posts: n/a
Default

If you could just tell us what spec PC you run the game on in the office with everything maxed out in high res with AA +Af then i will be very happy, obviously so it runs smoothly without any black death track momemnets..
Reply With Quote
  #3  
Old 01-27-2011, 03:26 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Supporting DX11 and using DX11 Features are 2 pairs of shoes.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #4  
Old 01-27-2011, 03:34 PM
luthier luthier is offline
Approved Member
 
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 284
Default

Quote:
Originally Posted by Flanker35M View Post
S!

Luthier, just ONE question. No more "one pony trick" game engine optimized for NV a lá IL-2? I use AMD hardware and I hope the 6970HD will work out of the box without endless tweaking Sure AMD and Oleg must have done some co-operation to achieve this and surely have..right?!
We have a larger graphics team now than we ever did in the olden days. It's very evenly split between ardent ATI and NVidia supporters. The game's been created and tested with equal support for both from day one.
Reply With Quote
  #5  
Old 01-27-2011, 03:36 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Talking

LOL, that sounds like hardware gospel flamewars during lunchbreak.
Reply With Quote
  #6  
Old 01-27-2011, 03:39 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Keep on track please Ladies and Gents.
Reply With Quote
  #7  
Old 01-27-2011, 03:37 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by luthier View Post
We have a larger graphics team now than we ever did in the olden days. It's very evenly split between ardent ATI and NVidia supporters. The game's been created and tested with equal support for both from day one.
Just as I figured, we had a thread a few months ago where this issue was discussed and I mentioned then that it's so even nowadays between ATi and Nvidia that you just can't afford to "turn your back" -so to speak- on either one. This is good news, thanks Ilya!
__________________
Reply With Quote
  #8  
Old 01-27-2011, 03:44 PM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by luthier View Post
We have a larger graphics team now than we ever did in the olden days. It's very evenly split between ardent ATI and NVidia supporters. The game's been created and tested with equal support for both from day one.
If you could just tell us what spec PC you run the game on in the office with everything maxed out in high res with AA +Af then i will be very happy, obviously so it runs smoothly without any black death track momemnets..
Reply With Quote
  #9  
Old 01-27-2011, 03:54 PM
Meusli Meusli is offline
Approved Member
 
Join Date: Oct 2007
Posts: 376
Default

DX11 only has certain features that are better than DX10, one of these is tessellation. As mentioned by Oleg in previous posts there is no tessellation in COD. Apart from the improved hyper-threading we do not need DX11.

Cheers for the specs Luthier.
Reply With Quote
  #10  
Old 01-27-2011, 03:59 PM
genbrien genbrien is offline
Approved Member
 
Join Date: Sep 2008
Location: Quebec, Canada
Posts: 94
Default

Quote:
Originally Posted by Meusli View Post
As mentioned by Oleg in previous posts there is no tessellation in COD. Apart from the improved hyper-threading we do not need DX11.
Just hope they'll be able to implement it as they want
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:25 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.