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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-27-2011, 02:57 PM
luthier luthier is offline
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Anyway, I was probably a bit too quick to cut off all the questions. Obviously Oleg was absolutely correct discussing various game features at the time he discussed them. DX11 however was somewhat buggy when we worked with it last, we ran into issues, and we still haven't sold them. So DX11 support was being worked on, but it's not one of the things that was complete and then turned off. It needs some time, and since it does actually offer a lot of advantages, it's definitely higher up on the list of priorities.

The minimum settings are indeed for runnining the game at a small resolution and with a lot of stuff turned off. We have lots of features to fine-tune, and you don't have to set every single one to Low or Off. You will have to choose a bunch that are less important to you personally, whether it be the amount of buildings on the landscape or the trees or aircraft model quality, etc. But of course, the game will look significantly worse on a minimum machine than any recent screenshot.
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Old 01-27-2011, 03:00 PM
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Originally Posted by luthier View Post
Anyway, I was probably a bit too quick to cut off all the questions. Obviously Oleg was absolutely correct discussing various game features at the time he discussed them. DX11 however was somewhat buggy when we worked with it last, we ran into issues, and we still haven't sold them. So DX11 support was being worked on, but it's not one of the things that was complete and then turned off. It needs some time, and since it does actually offer a lot of advantages, it's definitely higher up on the list of priorities.

The minimum settings are indeed for runnining the game at a small resolution and with a lot of stuff turned off. We have lots of features to fine-tune, and you don't have to set every single one to Low or Off. You will have to choose a bunch that are less important to you personally, whether it be the amount of buildings on the landscape or the trees or aircraft model quality, etc. But of course, the game will look significantly worse on a minimum machine than any recent screenshot.

Thanks for that luthier, could you tell us what spec of PC you can currently run COD on with everything maxed up including AA + AF, so the game runs smoothly, that would be most useful to know for those of us who are thinking about investing a couple of thousand pounds into our new systems.
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Old 01-27-2011, 03:02 PM
TheSwede TheSwede is offline
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Quote:
Originally Posted by luthier View Post
It needs some time, and since it does actually offer a lot of advantages, it's definitely higher up on the list of priorities.
That sentence was very interesting.

Im not a graphical guru, not even close so can you just spend 1min of your time to name a few of these advantages that would be useful in a high fidelity sim as CoD?

Thx for the quick answers.
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Old 01-27-2011, 03:03 PM
Hecke
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New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe.
That's the official announcment. It would be unfair competition if DX 11 wasn't in the release version.

Last edited by Hecke; 01-27-2011 at 03:12 PM.
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Old 01-27-2011, 03:13 PM
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Anything else they can do for you?
You sure sound like a XXXXXX.
Its not like CoD is the only game that ditched DX11 in the initial release. DCS A-10 is another example.

So I don't see a competition Hecke.


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Originally Posted by speculum jockey View Post
Don't need to, I read it properly the first time. What are you hinting at?
When did we see a 800x600 screenshot? Recommended specs in the first post are way below from what I was expecting.
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Last edited by KG26_Alpha; 01-27-2011 at 03:33 PM.
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Old 01-27-2011, 03:20 PM
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Originally Posted by Hecke View Post
Isn't it fraud to advertise with wrong information?

New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe.
This is UBI.

Besides we have just heard how DX11 is in the game - amongst one of those 'switches' Ilya was talking about. Read between the lines. Just won't make it in the initial release. My prediction/hope - next tile in order after CoD.
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Old 01-27-2011, 03:28 PM
speculum jockey
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When did we see a 800x600 screenshot? Recommended specs in the first post are way below from what I was expecting.
We never saw an 800x600 screenshot since I'm assuming they were not using PC's from ~2005 to take screencaps on. Those MINIMUM SPECS are not going to be playing the game at anything like what the weekly updates have been showing.

A quote from Luthier in this thread. . . .

Quote:
Originally Posted by luthier View Post
The minimum settings are indeed for runnining the game at a small resolution and with a lot of stuff turned off.
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Old 01-27-2011, 03:29 PM
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addman addman is offline
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Originally Posted by speculum jockey View Post
We never saw an 800x600 screenshot since I'm assuming they were not using PC's from ~2005 to take screencaps on. Those MINIMUM SPECS are not going to be playing the game at anything like what the weekly updates have been showing.

A quote from Luthier in this thread. . . .
Guess this means that the game will be quite demanding on full settings or even less.
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Old 01-27-2011, 03:35 PM
mr71mb0 mr71mb0 is offline
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I will be happy in the 1st instance to get a Spit up over the channel against a single 109 and have it smooth and pretty.

The leaked in cockpit shot (the one without sound) just looked stunning.

If I can just run that on my Quad 3Ghz & a 5870 I'll be a happy chappy.

Am sure one you start loading the skies with lots of aircraft, that's when things will need to get turned down.

All speculation anyway.
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Old 01-27-2011, 04:36 PM
Flanker35M Flanker35M is offline
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S!

Minimum requirements are just that what they say. Settings where the game runs at a relatively low resolution(for today's standards at least) and without any bells and whistles. It is playable but far from high FPS, enjoyable gameplay or anything compared to the screens and pics on a game box, for example.

IMO the devs could put minimum requirements to reflect a game that has say medium settings at a reasonable resolution at the lowest render..in this case DirectX 9(which is not a bad one). A medium range machine that is the most common today. I bet the minority of gamers have a superduper machine but more like a midrange where the GPU/CPU are reasonably priced for the consumer.

Marketing a game with low requirements without telling that the game looks just plain bad then = false marketing. The minimum requirements never say that you miss sometimes a lot of the features that a higher end user will enjoy.

I am confident after seeing the specs that my AMD rig is more than enough for a nice gaming experience at anything except the Ultra settings(or whatever devs have decided them to be).
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