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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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i have to agree with defend missile and repair should assume attack role when no missile in bound or no damage done.
defend role need to be improve. they should not chasing the enemy across the system. go back to target after some range. my ultimate wish is for online server with some monthly subscription(to combat piracy) as per dantiandeo suggest. no pause, just 2x speed. at char screen let us choose MS & team with gen1 fighter. choose faction and grind equipment + perk. if MS is destroyed you lose everything but money and starting MS. nearby player can loot all?? O.o you can assemble other player's team and raid other faction. or just enter a portal to a full pvp system where station can be capture and change side between station. if those too hard to be realized, just give us pvp system and no grind. all perk maxed. just choose your team and best gear available and join the war. maybe rank to join gen1 fighter instance b4 you could enter gen5 instance. if straight to wyvern mkII & T ship, it could get bored fast. i wish i wish i wish!!! |
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#2
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Quote:
The probable reason a defending pilot may chase an enemy too far from the wing formation is because the enemy ship is still 'locking on' the team leader, but needs some distance for its next attack run. Isn't this already been implemented on SW3 Civil War? |
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#3
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i mean for online server, each generation should have own server/realm. if not all want to fly best ship.
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#4
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Quote:
If different generations mean different servers, how are you going to assemble a team that has ships from various generations? The biggest problem with multiplayer is the game speed implementation. And without the inability to speed things up, playing multiplayer would be downright boring. This one time I raided Fronn's armory (which netted me 5+ mils. afterward), after I was done blasting off the bays and its debris, while waiting for the MS to collect the loots on normal speed, I took a bath, had dinner, and still had to speed up by 4x because it hadn't finished looting by the time I got back to my room. Of course Fronn's case is one of the extreme cases, but you get the idea. Either multiplayer should have smaller maps, or more things to do like an ability to mine asteroids, a live economy, w/e. If multiplayer mode is everything the single player mode is just with more players, scrap that. My own personal wish is to fix the ship's pathfinding. It's often that escorting ships bonk whatever is ahead of them, and sometimes going to an eternal spin unless being bonked again by the MS. Also, I like the BGM from SW2 better; the ambience of the tracks fits the spaceflight theme perfectly compared to the ones in SW & SW3 CW, but keep the battle tunes from SW3 CW. |
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#5
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Cool , another SW game
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