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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 01-06-2011, 08:39 PM
Bricks Bricks is offline
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Thanks for your thorough reply, Fafnir_6!

I wasn't sure if Casper was referring to your post in general or to just a specific part. It would be cool if anybody official could be a bit more specific.



I'm not sure if the engine is the real problem. Yes, it has it's limitations - the sonar was already mentioned. But if you know "the dark side" there is at least room for optimization.

Question is: Is it worth the effort? The stuff already added is stunning, but you can gather the resources largely at home. Try that with a Merlin- or Jumo-Engine. I guess it's much more effort, especially on the legal/financial side.


Well, anyway. I got so used to the IL2-Sounds and how to amplify them to the best outcome, I sure can live with the vanilla sounds.
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  #32  
Old 01-06-2011, 10:26 PM
Fafnir_6 Fafnir_6 is offline
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Haha. No problem! To be honest, I don't know if Caspar was agreeing in general or specific either, but I remember hearing him or some other member of DT saying something to the effect that they aren't against adding new sounds if they could satisfy the issues surrounding it (it may have been in DT's request thread...).

As to whether it is worth incorporating new sounds into a future DT patch, I would look at the reasons that people turn to the community mods for enhancing their IL-2 experience: Better sounds (in the ear of the listener), 6DoF, MDS (prior to 4.10), effects packages, and things like map/cockpit repaints are the main ones. The change suggested by Azimech would remove the need for many non-track-IR users to use mods and would make the game more customizable for people with different desires for their flying experience. Sounds like a good idea to me but then I'm not privy to what it might entail to implement this.

@KG26 Alpha: I hear you . I just think it would be nice to not be forced to turn to mods if you don't wish your R-2800 to sound the same as a DB605. Preserving online security is the paramount concern, however. Thanks for enlightening me WRT the original soundmod. I thought it was made to get the game sounding closer to reality rather than as a workaround for sound hardware problems.

This issue is near and dear to my heart so if I prattle on too long & loud about it, anyone is welcome to tell me to shut up .

Cheers,

Fafnir_6

Last edited by Fafnir_6; 01-06-2011 at 11:47 PM.
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