Quote:
Originally Posted by Tree_UK
It is slightly worrying that no-one at 1C as got a PC good enough to show us any video, and there were no PC's good enough at the Russian exhibition to show SOW running without turning into a slide show at certain points.
For Oleg, you said two years ago in an interveiw that the game was 80% completed, in percentage terms could you tell us where we are today? many thanks.
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I think Oleg has very good reasons for not posting videos. With a video you get to see everything, even features that are being held back for that WOW factor on release. It may be possible to remove these key elements but that could require time consuming reconfiguration or recompilation. Same with the sound effects - I think there are key features of the new sound engine that Oleg doesn't want to reveal until release (perhaps for competitive reasons, perhaps to give us a few pleasant surprises).
I'm quite happy with this situation, I think the WOW factor at release time is important to get a buzz going and increase word of mouth sales.
In terms of sound effects, I'm really hoping one day to hear engine sounds that vary with engine load at the same RPM. When exercising the propeller in a ground test it would be great to hear the sound of the prop biting into the air and the engine loading up as the pitch increases. I live several miles from an RAF base and can easily hear the distinctive sound of the props being exercised before they take off. Anyway, not expecting this kind of thing at release but would be nice one day.