S!
Read thru this thread and posting some thoughts. IL-2 is a great game, but not without flaws/bugs/features. Some have been known for ages, but yet to be corrected. Some are game engine limitations and the rest falls in whatever category. TD has taken over patching IL-2 and many of you are either longtime fans of IL-2, ex-IL-2 team members(SaqSoN?) etc. So you SHOULD have the insight how IL-2 works and how it has been all this time. So...
Maybe TD should consult some military EOD/Armament personnel to get their facts right and more info about bombs and/or armament. If you REALLY claim that a SC1000(or any bomb of that size regardless country) with effective 600kg+ of TNT blowing up has a range of less than 200m then really you know nothing about bombs or explosives in general. The bombs could use a check, ALL of them to make sure. Not only the Germans but ALL. Clear enough? Claiming things without checking and back-up, that is just empty words.
I can give an example. In an EOD excercise we blew up a charge of 2.5Kg consisting of PETN. The blast could be felt at 300m, a clear blast wave that moved clothing. And that was a mere 2.5Kg equal some 4.66kg of TNT. So try to imagine 600kg+ TNT exploding that near. You would be dead and things near you blown away. So please, check the bombs. Please?
Since day 1 in IL-2 the Russian guns have had smallest dispersion of ALL guns except the TIE twin lasers on I-16 or I-153 that have some of it. It was, and still is, childishly easy to kill a running Bf109 with a Yak-1b's 20mm cannon by sniping off as you need to take very little lead to get a hit even up to extreme ranges. This on FinskaViken1 server before the "mod episode" came up, squad flew as reds to show that the Bf109G-2 was not that superior after all
I would be extremely happy to see TD fixing bugs more first than adding a heap of new content, which can cause new bugs thus adding to the workload big enough already. You got the tools for it, use them.