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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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How many people have actually whined about the pylon mass bug during all the IL-2 years? I haven't seen any complaints, since weight != drag ![]() Oh... maybe the 0kg value was a "place holder" value. That would make it prefectly ok, right? |
#2
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S!
Read thru this thread and posting some thoughts. IL-2 is a great game, but not without flaws/bugs/features. Some have been known for ages, but yet to be corrected. Some are game engine limitations and the rest falls in whatever category. TD has taken over patching IL-2 and many of you are either longtime fans of IL-2, ex-IL-2 team members(SaqSoN?) etc. So you SHOULD have the insight how IL-2 works and how it has been all this time. So... Maybe TD should consult some military EOD/Armament personnel to get their facts right and more info about bombs and/or armament. If you REALLY claim that a SC1000(or any bomb of that size regardless country) with effective 600kg+ of TNT blowing up has a range of less than 200m then really you know nothing about bombs or explosives in general. The bombs could use a check, ALL of them to make sure. Not only the Germans but ALL. Clear enough? Claiming things without checking and back-up, that is just empty words. I can give an example. In an EOD excercise we blew up a charge of 2.5Kg consisting of PETN. The blast could be felt at 300m, a clear blast wave that moved clothing. And that was a mere 2.5Kg equal some 4.66kg of TNT. So try to imagine 600kg+ TNT exploding that near. You would be dead and things near you blown away. So please, check the bombs. Please? Since day 1 in IL-2 the Russian guns have had smallest dispersion of ALL guns except the TIE twin lasers on I-16 or I-153 that have some of it. It was, and still is, childishly easy to kill a running Bf109 with a Yak-1b's 20mm cannon by sniping off as you need to take very little lead to get a hit even up to extreme ranges. This on FinskaViken1 server before the "mod episode" came up, squad flew as reds to show that the Bf109G-2 was not that superior after all ![]() I would be extremely happy to see TD fixing bugs more first than adding a heap of new content, which can cause new bugs thus adding to the workload big enough already. You got the tools for it, use them. |
#3
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Yea but DT if even would like to change something they first need to accept changes from 1C.
I really really doubt that they will ever get agreement from 1C ( Oleg M.) in such case which could affect any russian plane or weapon. After above 10 years of these game, many discuss in many forums i have not any doubt that many things in game were balanced against historical realism. Truly speaking who would like to fly early-mid war russian planes when they would be made with more historical and realistic performacne regarding fact that Il2 was primary designed for Russian market? |
#4
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I just question myself on how should be such a huge difference between bombs of the same category, same weight. I have not found any account to stress this huge difference for these bombs. And how would i want to fix this stuff since not exact data is available? Well, i'll say something like the following: The 7.62 mm Browning machine guns were almost equal with the 7.62mm ShKAS in terms of damage and penetration ability. As you can see from here: http://www.quarry.nildram.co.uk/Historic%20MGs.htm They have almost the same muzzle velocity and muzzle energy. The ShKAS are slightly stronger for about less than 10%. In game though they have almost twice the penetration ability of the 7.62 browning ones. Instead of probably 10. 20 or 30% Just do the following "experiment": Try to make a bomber to caught fire with a plane armed with the brownings like a Hurrie or Spit and try the same with a plane armed with the ShKAS like the I-16 or I-153. You will be amazed how easily the ShKAS will cause fire and increased damage compared with the Brownings. How could this be "Fixed"? Well, you can always inspect/judge the data values for the same category gun so maybe increasing the penetration ability of the brownings to be closer wouldn't be such a mistake, should it? Since the muzzle vellocity and muzzle energy differ in less than 10% perhaps if you adjust the brownings to have the 80-90% the penetration value of the ShKAS you would be inside the 5% general accepted error. Is it a "Biased" and wrong logic? Quote:
![]() The delta angle error ALSO plays significant role in this aspect. Quote:
The following are from the SC German bombs: http://i25.photobucket.com/albums/c9...7/P5200004.jpg http://i25.photobucket.com/albums/c9...7/P5200005.jpg http://i25.photobucket.com/albums/c9...7/P5200006.jpg http://i25.photobucket.com/albums/c9...7/P5200007.jpg Quote:
And you didn't also answer what are you going to do for the Zero weight pylons. Cheers ![]() Last edited by I/ZG52_HaDeS; 12-06-2010 at 04:24 PM. |
#5
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And for what it's worth, I agree with your point of view that there's little reason to justify the blast radius difference. What I don't agree with is changing values without knowing the proper ones. |
#6
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Where is the data to proof the original in game data is right?
While i trust OM and his crew thats not enough here, me thinks. If there is no data to find one should use logic. To defend the ingame data without proof doesn't work. my 2 cents.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#7
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1. Weapons arming/safety switches implemented into the controls section, to include an intervalometer and jettison without arming for bombs. (in video for jettison i think)
2. Drop tanks having a selector switch, from wings at take off to drop tanks and back to wings to jettison drop tanks. 3. Bomb bay doors in controls section for open and close. (exists in mods) 4. Do something about the He-111 taxi dance for ground handling, did it really have that much torque?? 5. An updated pilots cockpit guide with an included rpm and pitch section with basic data. |
#8
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#9
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__________________Fab1000___________SC1000 Weight of HE_______555 kg___________630 kg Weight of Bomb___1000 kg__________1090 kg ...then both bombs are roughly 60% HE and 40% casing, which makes them blast fragmentation munitions. Pretty much all air delivered bombs are, apart from fuel-air munitions that don't use frag at all, and use different explosive material, and work on a different principle. My only comment on the radius issue if that given the weight of frag material and HE is roughly the same, you'd need a huge step-up in HE specific power to extend the lethal radius (to a common damage criteria) out by a factor of three. The only 'historical data' needed to settle this issue is the nature of the HE mixes used by the FAB and SC series. If the specific powers are similar, than one is way wrong. I discourage posting too much info on this topic, specifically any effectiveness calcs. Even if you know the science of all this, keep it offline please as this knowledge kills people everyday. |
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