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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 12-05-2010, 02:17 PM
Goumindong Goumindong is offline
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Join Date: Nov 2010
Posts: 14
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Update:

So i went and edited this in the AI.ini file

splashDamageMaxRadius = 30;50;20

to this

splashDamageMaxRadius = 30;50;1

And that did not work

So I changed it to

splashDamageMaxRadius = 1;50;20

And that worked. But it changed the explosion distance for ALL missiles to be so small that some missiles with high distance detonation numbers would not hit the enemy (launched a tier 2 torp at a group of traders and it did zero damage despite exploding on schedule)

I do not know what the second and third entries do. They may be parameters which say how quickly damage drops off or what not. But I am not sure

So it looks like you can do what I want(which is make SRMs valuable and dangerous to enemies rather than just you since you have to deal with so many of them). But if you do you are going to have to gimp torpedo's. Since you're going to have to reduce the size of explosions.

Last edited by Goumindong; 12-05-2010 at 02:50 PM.
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