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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 12-04-2010, 08:33 PM
Goblin Wizard Goblin Wizard is offline
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Sorry, I didn't understand what you've done so far. You may be right. Try to ask Trucidation. He's made missile mod so he surely knows more about it.

One suggestion - you can try to change DistanceDetonator type to ImpactDetonator. I doubt it uses other algorithm but I think it's worth to try.
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Old 12-04-2010, 08:52 PM
Goumindong Goumindong is offline
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Quote:
Originally Posted by Goblin Wizard View Post
Sorry, I didn't understand what you've done so far. You may be right. Try to ask Trucidation. He's made missile mod so he surely knows more about it.

One suggestion - you can try to change DistanceDetonator type to ImpactDetonator. I doubt it uses other algorithm but I think it's worth to try.
Where is the switch? I only see distance detonators and MIRV detonators in rockets.xml

Rockets seem to be defined by their detonator type, carcass and seeker type. But i don't see anything other than MIRV and distance detonators

Edit: and then MIRV releases normal missiles defined in the same way
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Old 12-04-2010, 09:04 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Goumindong View Post
Where is the switch? I only see distance detonators and MIRV detonators in rockets.xml

Rockets seem to be defined by their detonator type, carcass and seeker type. But i don't see anything other than MIRV and distance detonators
ImpactDetonator is an unused type of detonator but it exists. Check the ..\Data\XMLSchema\AllModules.xsd. If you change the detonator type and remove explosion_distance line it should work.
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