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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-20-2010, 01:32 AM
lbuchele lbuchele is offline
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This friday updates are getting better and better.
Not only for the superb screenshots but we have a lot or fun too in some people demands...
I'm already seeing Oleg and Ilya running wild in the office trying to find a picture of a pilot bailing out in the "right"
style...

Last edited by lbuchele; 11-20-2010 at 01:38 AM.
  #2  
Old 11-20-2010, 03:32 AM
kaisey kaisey is offline
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Quote:
Originally Posted by lbuchele View Post
This friday updates are getting better and better.
Not only for the superb screenshots but we have a lot or fun too in some people demands...
I'm already seeing Oleg and Ilya running wild in the office trying to find a picture of a pilot bailing out in the "right"
style...
With all these comments and suggestions, I will be suprised if SOW is released before 2020.
  #3  
Old 11-20-2010, 03:37 AM
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heywooood heywooood is offline
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not to worry - they instead have learned how to bail out of these threads in the right style

the sim will be on time - or it will be canceled

thanks Ilya
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Old 11-20-2010, 05:50 AM
kaisey kaisey is offline
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Originally Posted by heywooood View Post
not to worry - they instead have learned how to bail out of these threads in the right style

the sim will be on time - or it will be canceled

thanks Ilya
Ilya, for SOW to be cancelled now would be near criminal. I have been playing flight sims since the first PCs and this game looks stunning, a real credit to you guys, I have never been excited about a games release, but you have something special here and i am very excited about it.

PS. work some overtime..haha
  #5  
Old 11-20-2010, 03:57 AM
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mungee mungee is offline
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Originally Posted by kaisey View Post
With all these comments and suggestions, I will be suprised if SOW is released before 2020.
I agree 100%!

I respectfully suggest that we let OM and his team be "allowed" to complete the project without being asked to do time-consuming "nice to have's" - these can be the subject of future patches/add-on's!
  #6  
Old 11-20-2010, 05:23 AM
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Feathered_IV Feathered_IV is offline
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Fantastic update. Tells us all kinds of stuff.

That pic of the distant aircraft leaving contrails... Twin engines, narrow fuselage, broad wings with pointed tips and straight, twin tail. Are those Hampdens?
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Old 11-20-2010, 05:33 AM
Blackdog_kt Blackdog_kt is offline
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Will there be an option to map different keys for different planes?

Are the key mappings universal for all planes? It would be much easier if you can choose the desired aircraft to map keys for, also when you select a certain aircraft the controls that don't pertain to that plane can disappear or at least be grayed out so it would be easier to identify the features of that plane without having to have a pilot manual or be an expert on that plane

small features like this just make sense and make the game more streamlined and user-friendly
Good suggestion here, as long as i wouldn't have to map everything from scratch for every single aircraft. Maybe having a universal, base file or the ability to copy control schemes between planes would help with that, so that we wouldn't have to map universal controls like gear and flaps every time.

For example, i set everything up in the base control scheme, then select a hurricane and see i'm missing some controls, but not all of them (since the basic ones are covered in the base control scheme). I then go into the options screen and start a hurricane specific control scheme. The interface "reads" the information from the base file and transfers the universal control assignments, then i only define the missing controls that are specific to this aircraft and save it as "hurricane".
  #8  
Old 11-21-2010, 02:15 AM
AdMan AdMan is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Good suggestion here, as long as i wouldn't have to map everything from scratch for every single aircraft. Maybe having a universal, base file or the ability to copy control schemes between planes would help with that, so that we wouldn't have to map universal controls like gear and flaps every time.

For example, i set everything up in the base control scheme, then select a hurricane and see i'm missing some controls, but not all of them (since the basic ones are covered in the base control scheme). I then go into the options screen and start a hurricane specific control scheme. The interface "reads" the information from the base file and transfers the universal control assignments, then i only define the missing controls that are specific to this aircraft and save it as "hurricane".
exactly you have your "defaults" that you set once, then you can go into each plane and customize

as an example, if you're a Nvidia user it would be like your graphic settings in the Nvidia control panel, you set your default settings but then you can select the games you have installed on your computer (games=planes in this analogy), for each option you can choose "use default" or set a customization.

unfortunately this idea will probably go unnoticed and mapping keys will continue to be a monumental task, one of my biggest gripes with PC gaming.

PLEASE READ OLEG, IF YOU NEED TRANSLATION ASK LUTHIER

Last edited by AdMan; 11-21-2010 at 02:19 AM.
  #9  
Old 11-20-2010, 08:27 AM
kendo65 kendo65 is offline
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Quote:
Originally Posted by Feathered_IV View Post
Fantastic update. Tells us all kinds of stuff.

That pic of the distant aircraft leaving contrails... Twin engines, narrow fuselage, broad wings with pointed tips and straight, twin tail. Are those Hampdens?
I assumed they were 110s, but on a closer look? Flying in vics and the plan of the trailing edge of the wings is more Hampden-like (or maybe just a trick of perspective).

I don't know.

Surely they wouldn't spring a surprise like that at this stage?

I'm not usually one to fall into the wilder 'speculation' that can come up here.

A moment's weakness

Last edited by kendo65; 11-20-2010 at 09:01 AM.
  #10  
Old 11-20-2010, 09:09 AM
Blakduk Blakduk is offline
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These screenshots just keep getting better- the one of the Defiant being tailed by two 109's is extraordinary. Without too much effort that could be used by a movie studio- the lighting, atmospheric distortions, horizon etc look fantastic. The only obvious giveaway is the lack of antialiasing.
Oleg, this is looking like a masterpiece- the motion blur on the propellor is nearly perfect. I think i recall a previous statement that the virtual shutter-speed could be adjusted to get just the effect that the artist wanted.
I cant wait to see the damage modelling in action- the fragments raised at the wingtip look very realistic. I wonder are they pre-rendered or will each damage effect be unique/different?
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