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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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As I've mentioned in my previous posts atleast I am 100% ok not having these functionalities in the initial release or even coming from you. IL-2 has been fantastic without having startup procedures is still fun after years and years. For me it's quite ok to pay extra for this functionality from a 3rd party developer and keep you focused on the essencial parts for making SOW a commercial success for the masses. What I am a bit concerned about however is that if there would be a 3rd party development like for example this startup procedure feature, clickable cockpits and extra aircraft or whatever does that mean that it would be usable in online servers running vanilla SOW? Or will I be isolated running it locally or maybe with mates that have bought the same bits and pieces? Last edited by whatnot; 10-26-2010 at 07:15 AM. |
#2
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I think what Oleg was implying yesterday is that he'd limit third party's ability to introduce features that would give unfair advantage and ruin online play while giving free rein in other less critical areas. If I was in his position I'd be insisting that third parties use the standard flight model and gunnery model and I'd be verifying the flight characteristics of the new aircraft before release. On the other hand, I'd let them implement as many knobs and switches as they like since these are unlikely to affect the competitive nature of the game.....I believe any engine management features that are going to affect performance have already been provided by Oleg. |
#3
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I think I found a mistake, if it hasn't been mentioned yet.
The landing gear handle on the Bf109 should be in a horizontal position (Ruhe). It should only be in the up position when raising the gear. It is then returned to the horizontal position when not in use. If you don't know which handle I'm talking about it is the same one that Hecke is talking about when talking of circular abrasions. See below: http://forum.1cpublishing.eu/showthr...ion#post192504 |
#4
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Is the bailout procedure the same as in il2? I think that there are a lot of new possibilities with the clickable cockpits.
It would make a big difference if we could click the emergency handle of the canopy. If the plane is in a smooth glide downwards it shouldn't be that hard, but in case your wing was shot off... When the plane would be spiraling down towards the ground, it would be good to experience heavy headshakes. Then it will be a lot more difficult to direct your mouse to the handle. I don't know in how far that could be done for the bombercrew as well... being trashed around in the aircrafts hull, trying to click the escape hatch, could be a terrifying experience. I've read a lot of horror stories that occurred during the bail out. In the chaos sometimes people not only opened their seatbelt, but also the belts of their parachute... The real horror of those aspects can never be put into a combat simulator, but every measure to make a player feel a little bit more powerless in the situation of a bailout is a good one, I think. If I just have to push a button like it was in il2, I feel more like detaching from the pilot than only detaching from the airplane. It contributes to the immersion of a crash, without the need for complex animations of the pilot. |
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