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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-24-2010, 02:47 PM
Foo'bar Foo'bar is offline
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Default error at the oil temp gauge (Fl20343)

Oleg, we think that we've found an error at the oil temp gauge (Fl20343). The Emil did have a switchable gauge wich can indicate both incoming and outgoing oil temp. For this one have to press the knob in upper right. Those switchable gauges have a description on it "drücken: Eintr.-Temp." (press: incoming temp) I know that the drawing is from 1942, anyway the description on the gauge is missing.

Beside that the scale has to be from 0 to 160°C imho. Please see the attached picture for further informations.
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Last edited by Foo'bar; 10-24-2010 at 05:01 PM.
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  #2  
Old 10-24-2010, 03:58 PM
JVM JVM is offline
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Originally Posted by Foo'bar View Post
Oleg, we think that we've found an error at the oil temp gauge (Fl20343). The Emil did have a switchable gauge wich can indicate both incoming and outgoing oil temp. For this one have to press the knob in upper right. Those switchable gauges have a description on it "drücken: Eintr.-Temp." (press: incoming temp)

Beside that the scale has to be from 0 to 160°C imho. Please see the attached picture for further informations.

Hello Foo'bar!

You sure about that? Your drawing is from 1942 and you are mentioning what presumably is the most recent instrument (1043A). Apparently the variant completely on the left 1042S is indeed 120°C. It would not struck me as impossible that the 109E DB601A or N which was comparatively less powerful and running less hot than a 1942 109G2, with its quite more powerful DB605?

Just wondering...

JV

PS Did you see my little K5 work?
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  #3  
Old 10-24-2010, 04:11 PM
Foo'bar Foo'bar is offline
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Hello Jean-Valéry,

the gauge has a knob to switch and imho therefore there's a description missing, no matter if a 1942 or 1940 built gauge. About 120°C or 160°C indeed I'm not shore though.

About the kmz file I first have to install Google Earth first because I've assambled a new rig recently. As soon I got GE I will comment it at Foo'rum. Thanks so long, mate!
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  #4  
Old 10-24-2010, 04:38 PM
JG1_Wanderfalke JG1_Wanderfalke is offline
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Nice Details
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File Type: jpg 2010-10-24_13-41-37-32.jpg (345.0 KB, 231 views)
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  #5  
Old 10-24-2010, 05:06 PM
SaQSoN SaQSoN is offline
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Nice Details
Photographic textures... What a pathetic look.
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  #6  
Old 10-24-2010, 05:24 PM
Avimimus Avimimus is offline
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Originally Posted by SaQSoN View Post
Photographic textures... What a pathetic look.
Go easy on it

Compared to Oleg's technique - yes it is dramatically weaker.

However, back in the old days - when few objects could be rendered and textures were low detail - it was a good and even superior technique. I remember Jane's IAF - you could actually recognise individual valleys by their erosion patterns! Each pixel was unique - that has got to count for something)
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Old 10-24-2010, 06:55 PM
JG1_Wanderfalke JG1_Wanderfalke is offline
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Why is it dramatically weaker?
Ok cockpit sucks
For me Terrain textures look much better then what we have seen in SOW

For example look at the Switzerland x addon
its impossible to outperform that.
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  #8  
Old 10-24-2010, 05:48 PM
Peffi Peffi is offline
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Originally Posted by SaQSoN View Post
Photographic textures... What a pathetic look.
Cheeses kraist! What's wrong with you...!
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  #9  
Old 10-24-2010, 11:28 PM
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DuxCorvan DuxCorvan is offline
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Originally Posted by Peffi View Post
Cheeses kraist! What's wrong with you...!
Peffi, despite his often acerbic style, Vladimir "SaQSoN" worked (works?) very closely with Oleg's team and is an expert modeler who knows his stuff too well.

And he's right: satellite textures often look terrible, specially at low height. However, I'm one of those who'd like the SoW team to improve this aspect of the game -if it's similar to what's been depicted up until now.

On the other hand, I'd like to point again to that small bug present on the pre-rendered reflections: some of them don't seem to present the reflection flipped horizontally as a mirror.
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Old 10-24-2010, 11:16 PM
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major_setback major_setback is offline
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Quote:
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Photographic textures... What a pathetic look.
Don't get me wrong. I only played the demo of WoP a few times, and I'm not saying it is better or best etc.

However, photographic textures can add a degree of clutter and randomness that you don't get otherwise, and houses placed on that texture in the correct places look naturally spaced, giving towns an authentic appearance. Roads have varied textures, rather than being uniform ribbons of grey. Gardens can be seen.


Personally I find this imperfect screenshot pleasing to look at. From WoP:

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Last edited by major_setback; 10-24-2010 at 11:18 PM.
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