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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-22-2010, 03:04 PM
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T}{OR T}{OR is offline
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Few questions for You Oleg, if I may:

- if not inappropriate, may I ask if someone else than UbiSoft is the publisher? I am not particularly interested who actually is

and once again, I use the opportunity to copy-paste my questions here that have been unanswered.

Quote:
  1. Will there be an option to first load some custom made skins on the server, and then force players (server setting) to first download them before hitting fly or even joining the server. I am asking this because some time when many people load their skins all you see is blank skinned planes flying all over the place. This also affects bandwidth.
  2. Also, I asked this once before - would it be possible (for servers with external views on) to disable the option to browse through enemy planes? More important - to prevent from seeing which type of planes is the opposite side flying (in IL2 this command was 'S')?
  3. How is kill crediting implemented? Will we have shared kills and if so in which way will server determine when it is a shared kill and when it isn't? What about human manned gunners (if I remember correctly, humans will be able to join a human piloted bomber on dog fight servers)?
  4. And last but not least - will there be an option to limit which countries or air forces can be selected per side? This would greatly help admins of the servers which try to simulate a certain scenario or battle - servers that are historically oriented (this goes for question #1 as well).

Thank you.

A not to all of you who usually comment and dislike the current coloring of the ground etc. - Colors in the cockpit seem more than perfect, don't you think the same quality will be applied to the rest of the game?
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Last edited by T}{OR; 10-22-2010 at 07:34 PM.
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  #2  
Old 10-22-2010, 03:06 PM
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Viking Viking is offline
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Default Insane!

This is impossible!
We are down to nuts and bolts.
Oh boy are we a happy gang to experience this in our lifetime!

Thanks!

Viking
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  #3  
Old 10-22-2010, 03:07 PM
Hecke
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Awesome Pics.

Question:

Is the "weathering" in the cockpit dynamic?
Will I be able to fly in a cockpit that is completely new (without "weathering")?
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  #4  
Old 10-22-2010, 04:11 PM
Hecke
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Oleg, can you please answer this question.


Will I be able to fly in a cockpit that is completely new (without "weathering")?
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  #5  
Old 10-22-2010, 04:15 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Hecke View Post
Oleg, can you please answer this question.


Will I be able to fly in a cockpit that is completely new (without "weathering")?
probably no.
We want to make such thing, but it is really not easy to put any wish (even my own) in a sim. Sometime we are going for compromises.
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  #6  
Old 10-22-2010, 04:17 PM
Freycinet Freycinet is offline
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Lovely full tree cover in the Landscape image...
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  #7  
Old 10-22-2010, 04:18 PM
Hecke
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Quote:
Originally Posted by Oleg Maddox View Post
probably no.
We want to make such thing, but it is really not easy to put any wish (even my own) in a sim. Sometime we are going for compromises.
True, but I was thinking it was the same with the plane texture, that you do the weathering after the texture was done.

For my taste, some parts of cockpit are too much used up.

Last edited by Hecke; 10-22-2010 at 04:22 PM.
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  #8  
Old 10-22-2010, 04:33 PM
speculum jockey
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Quote:
Originally Posted by Hecke View Post
Awesome Pics.

Question:

Is the "weathering" in the cockpit dynamic?
Will I be able to fly in a cockpit that is completely new (without "weathering")?
I was reading the memoirs of an RAF pilot (post war) who had the chance to see Spits fresh from the factory and was amazed how the cockpits were so worn looking while the outsides were pristine. What happens is that the technicians are given a semi-finished cockpit that has already been painted and now requires gauges and controls, and lights to be hooked up and installed. What usually happens is the inside of the cockpit gets scraped up pretty thoroughly due to the amount of work being done inside a cramped space with a lot of tools at a usually somewhat hurried pace.

Hence cockpits being less than pristine/"pre-weathered".
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  #9  
Old 10-22-2010, 04:44 PM
julien673 julien673 is offline
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Nice job IC maddox ! ! And thk oleg for this picture . May i ask you on what computer this picture was take , and which cong 0:O)

Sry againg folk for the bad english


P.S. I love the last picture, the ground and the ligh look really good... event the river ! ! wooww ! !
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  #10  
Old 10-22-2010, 04:46 PM
Stiboo Stiboo is offline
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Stunning cockpits...I might even switch off my normal HUD view and give cockpits a try...

Oleg -

Will skill levels of A.I. pilots open or close canopys differently- take/off landing, oil over glass so they have to peer out the side etc..or do all A.I. pilots do the same?

or any options in the FMB to tell pilot to have an open canopy? ( ok don't think the 109 could open cockpit in flight..)

Is there a view point for outside views that is inside an A.I. plane cockpit..
ie- A.I. pilot view?

Release this year? It takes me 3-6 months to make an IL2 campaign, I do not want to be half way through a campaign build and then Storm Of War is released!

Cheers

Simon
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