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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-18-2010, 10:59 AM
HB252 HB252 is offline
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Hi Oleg and teamwork guys!!

Nice update!

Just one question:

I readed in this book:

"Luftwaffe test pilot: Flying captured allied aircraft of word war two"

Author: Hans-Werner Lerche


and I would like highlight two things:

British planes throtles: the author said that when the pilots hand is off on it, the throtle come back to 0% power. (I think that it happen in Wellington plane)

German planes throtles: to the athor said that when the pilots hand is off on it, the throtle keep about 50% power.

This featured is modeled in the sim?

By example: if a british pilot died (only in the sim ) when a power is on 100%, in the dive to the ground the power must reduce progressivevely and his plane must crash whit 0% power. Isnt it? And 50% power in german plane.

A greeting
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  #2  
Old 10-18-2010, 11:06 AM
Sutts Sutts is offline
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Quote:
Originally Posted by HB252 View Post
Hi Oleg and teamwork guys!!

Nice update!

Just one question:

I readed in this book:

"Luftwaffe test pilot: Flying captured allied aircraft of word war two"

Author: Hans-Werner Lerche


and I would like highlight two things:

British planes throtles: the author said that when the pilots hand is off on it, the throtle come back to 0% power. (I think that it happen in Wellington plane)

German planes throtles: to the athor said that when the pilots hand is off on it, the throtle keep about 50% power.

This featured is modeled in the sim?

By example: if a british pilot died (only in the sim ) when a power is on 100%, in the dive to the ground the power must reduce progressivevely and his plane must crash whit 0% power. Isnt it? And 50% power in german plane.

A greeting
The german pilot obviously didn't read the handbook. Every throttle I've seen has some means of adjusting the friction to keep the throttle from doing this.
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  #3  
Old 10-18-2010, 11:41 AM
KOM.Nausicaa KOM.Nausicaa is offline
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Join Date: Oct 2007
Posts: 290
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Quote:
Originally Posted by Xilon_x
animation separated smoke house is separated flags movement is separated to all games. i not like this.
i like if all games engine have the wind direction vector and force intensity wind.
When I was working on a 3D animated feature film back in 2007, I once got a 3D model for a car sent to me for approval. (i was art director). We opened the car in Max and saw an insane amount of polygons. After some searching we tracked that amount down to the little metal tube which attaches the rear mirror to the door of the car. That little tube had 40,000 polygons.

What you are asking with your flags moving due to wind is the equivalent of the little tube. An insane amount of processing power concentrated in an insanely small spot.
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