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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

 
 
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Old 10-03-2010, 12:26 PM
impy impy is offline
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Join Date: Jan 2010
Posts: 142
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travel update.
level 44. unused runes 620. Only investments are still distorsion 1, linguistics 1, scouting 1.
Couple of interesting observations:
- when you have runemages in your army then fighting enemy army which has inquisitors is a guaranteed no loss win. Runemages rechargable talent Illusion creates a copy of 1-3lvl enemy, so if you at the end of the battle leave just some enemy inquisitors standing, you can bit by bit resurrect your whole army and get a full rage. This way fight with otherwise nasty Demenion is a pushover.
-inquisitors in my army are no longer for generating rage (I still have them because they resurrect cca 2000hit points and a considerable force due to inquisitors blade). Being the weakest part of my army they are a target of enemy melee & range units. Distorsion 1 gives Time Back spell for creatures up to level 3. You got the picture..
- Having inquisitors (or similar) might be the only way to fight those overpowered orcs. I tried other setups, having 95%magic res. and 70% astral but those blood shamans & goblin shamans are a menace. Great Uschuk killed 240 of my inquisitors in the first round! Time for time back
- one has to utilize the knowledge of kbap in order to proceed in the game. I occassionally had the employ the following
a) when there is a huge enemy single stack = gourguanas + dragon toy + lightning ball pretty much guarantee 50% reduction
b) 10+ clustered medium size enemy stacks (Shenobi, Hagni etc.) = pain skull + spear of rage x 1-2 + either dragon dive or fiery phantoms repeatedly, with massive rage generation
c) winter set (-1 to enemy speed) admittedly consisting of crappy parts is truly powerful. Enemy melee creatures with speed 2-3 become hopeless
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