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#61
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Are the surface details of the vehicles done with bump- or with normal mapping?
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#62
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Thanks!
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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#63
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excellent update, the detail on the ground is really coming together
tanks and other ground vehicle detail look better then any i have seen before, even for current tank sim's or 1e person shooters scenery looking good to, grass, shrubs, trees etc (but i presume current shots are of low detail settings on a mid range pc ? eg would have expected more grass and more med distance foliage for a high detail setting) we'r getting close |
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#64
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Quote:
![]() If we look at the original IL2 and compare to v4.09, we see a profound difference. If we then look at what we've seen of SoW and then try to imagine the future development..................... The level of detail on the ground equipment, let alone the aircraft, together with the lighting and shading effects, tells me that this will be the most immersive 'war-sim' ever devised, and as someone who enjoys making little film clips, the possibilities are looking immense. I am a bit worried about my career once it's released though. Awesome. |
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#65
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I like very much the screens of the cockpit and the night cockpit , but i think the texture of the plane out of the cockpit is not suffisant ( screen 8 : rear of the plane ) and it's the same problem for all actual simulators ( Rof for exemple ) .
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#66
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Nobody has noted that they have now soft shadows??
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#67
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All looks great, but I see the hurricane is firing nicely synced death rays.
I don't recall seeing those death rays the last time I fired a 7.92mm machine gun (when I was in the Army) - is that a detail still to be ironed out? |
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#68
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hahah, Nice one Zap. You attacked from out the Sun. The Noob never even saw you coming.
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#69
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This is great news today!
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#70
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Quote:
![]() Hopefully they'll get that ironed out so that it isn't perfectly synched all the time. After a second of of firing the tracers would be closer to alternating than perfectly lined up on each side. |
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