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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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"shot_20100921_220209 copy.jpg" creates a stunning feeling of being inside the cockpit.
Awesome! @ Baron: Just combine statements from earlier this year with what you see on the screenshots. Maybe you get the idea ![]() |
#2
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Pzkpfw IV tank numbers seem far too small but I assume that is just because it is a WIP.
It is all looking amazing. Good luck with moving offices. |
#3
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Numbers and other indifications - multiple. Uniquie, realistic. This feature is for the future development of the sim series ![]() Last edited by Oleg Maddox; 09-24-2010 at 08:30 AM. |
#4
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#5
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Oleg, I also wanted to say that IMHO the variety of grass colours, textures and lengths is now looking really good. Nice one
![]() Can I ask a quick question about last week's update? Some of the aircraft thumbnail images in the Quick Mission Builder GUI showed two little pilots in the bottom right corner. What does this mean? Thanks, and I hope all is ok at home. PPanPan |
#6
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![]() Probably everything will be understandable from the first look for simmers and not only for simmers. This is my goal. |
#7
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Wow - Oleg, this is looking amazing. Thank you for all the hard work, I really cannot wait to own a copy.
You mention things are tough at the moment, I hope it not anything too serious. Best wishes! |
#8
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Thanks for the update Oleg!
Question...do you know when we might start to hear some SOW sounds? |
#9
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олег, он наверно имел ввиду не то, что танки маленькие а бортовые номера на танках маленькие))
ps спасибо за вашу работу! скриншоты очень многообещающие)) Last edited by StalkerKHV88; 09-24-2010 at 08:36 AM. |
#10
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dear oleg,
thanks for the weekly update, GREAT WORK!!! I take advantage you are online! Hoping for your comment to following word posted by me in previous thread.... I would like SOW will be implemented with such feature like the possibility of scare away the servants of flak or any other vehicle or smal ship or at least to reduce their effectiveness if generously sprayed with bullets. I'd like also the possibility, in aerial combat, for AI to accept or not the engagement if in disadvantaged tactic position, or disengage when in difficulty. During 'circus' missions the RAF conducted heavy sweeps to induce Luftwaffe to take off and sustain combat. LW soon understood this trick and often rejected to be involved in combat. There is any possibility such feature is modeled in SOW Ciao !!! Last edited by pupaxx; 09-24-2010 at 08:12 PM. |
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