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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-19-2010, 10:01 AM
LoBiSoMeM LoBiSoMeM is offline
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Just to give a try:

- Set in "Controls" the option of FOV "Extra Wide", like 115º, and the subsequent implements betwen this new FOV setting and "Wide" FOV.

Simple and "life changing" feature. Thanks.

Last edited by LoBiSoMeM; 09-19-2010 at 10:07 AM.
  #2  
Old 09-20-2010, 07:11 AM
KWM_Schnaps KWM_Schnaps is offline
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A minor adaptation, nonetheless welcome:
a correct Revi for J8A.
Could not remember hearing of a finnish Galdiator being rigged with a japanese sight...
  #3  
Old 09-20-2010, 09:11 AM
WTE_Galway WTE_Galway is offline
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Fafnir and Schnaps .... i have asked about the J8a before ... apparently the J8a fixes are already under way:

http://forum.1cpublishing.eu/showthr...785#post170785

Quote:
Originally Posted by Viikate View Post

"Gladiator/J8A fixes. (revi reticle, spinning wooden prop texture, ski behavior, inclinometer & brake pressure gauge corrections, openable canopy)"

Last edited by WTE_Galway; 09-20-2010 at 09:14 AM.
  #4  
Old 09-20-2010, 09:46 AM
fireflyerz fireflyerz is offline
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Anything is possible , dont let the nay sayers tell you otherwise
  #5  
Old 09-20-2010, 11:25 AM
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ElAurens ElAurens is offline
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So? It's a mod. Heard it before. Nothing special. All the major mod packs attempt improved sounds, this is not news to anyone.

By the way, all those P40s trailing exhaust smoke, totally wrong effect.

Ever seen a P40 fly? I have. They do not trail black exhaust smoke.

No Allison engined aircraft do.

More flights of fancy from kids making mods that have seen too many movies.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov

Last edited by ElAurens; 09-20-2010 at 11:32 AM.
  #6  
Old 09-20-2010, 11:46 AM
fireflyerz fireflyerz is offline
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`Oh please ... give your big mouth a rest , not only do you have no idea what your talking about or who your talking to but going for one joy ride and a spectating at airshows dose not make you an expert on jack but what you clearly are is just another arrogant anorak at 1c , now run along to wiki little man and prepare your retort.
  #7  
Old 09-20-2010, 12:47 PM
jameson jameson is offline
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I for one truly hope that the amazing efforts by jafa and tiger to improve the sounds in IL2 will become in some form, part of an official update by TD. Then, I'm sure certain whiners will be posting here telling us what a great improvement to the sim it's inclusion has been.
  #8  
Old 09-20-2010, 12:57 PM
Viikate Viikate is offline
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Why do you come to advertise your mods in thread called “QUESTIONS AND REQUESTS ONLY on IL2 Authorized Addons”. Was your post intended as a huge middle finger towards Maddox Games basically saying that “haha, I stole your code and intellectual property I and can do better job than you”?

Exactly how many hours have you flown with these vintage WW2 fighters, so that you are qualified to say what sounds correct INSIDE the pit with proper headgear on? I personally have zero hours, but I can get you few opinions from guys who know what they are talking about. I have already heard one verdict and it was pretty much inline what ElAurens already said. Stock is less wrong when inside the pit.
  #9  
Old 09-20-2010, 02:27 PM
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Tempest123 Tempest123 is offline
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d
Quote:
Originally Posted by fireflyerz View Post
`Oh please ... give your big mouth a rest , not only do you have no idea what your talking about or who your talking to but going for one joy ride and a spectating at airshows dose not make you an expert on jack but what you clearly are is just another arrogant anorak at 1c , now run along to wiki little man and prepare your retort.
We all know you make mods, but besides that, do you think it's appropriate to come to the official 1c forum and post this, I mean what kind of reaction did you expect? Sorry but I have no patience for people going "internuts", and no desire to see this forum turn into trash talk. Please respect this forum and if you don't like a certain comment, step up and try to resolve the issue constructively or don't answer back at all. We're all trying to have fun here, so don't take things so seriously.
  #10  
Old 09-27-2010, 05:07 PM
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Azimech Azimech is offline
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So far with all the mods I've tried, everyone seems determined to dampen or completely mute the propellor sound, which I personally like very much. In one of the mods I took a soundeditor and had to amplify it with 400% to get it to the original level.

And I can't really find evidence these shouldn't be used. Every time I hear a turboprop passing by, first I hear the props and later, much fainter, the turbines.


Something completely different:

Has anyone mentioned mixture control and the associated behaviour yet? I love the upcoming multiple engine prop/power/radiator controls but accurate mixture control would add so much more. Currently the strange effect of reaching 5 km of altitude and suddenly having a drop in power and a trail of black smoke, is far from reality.

Also, probably written before, a number of craft aren't perfectly modeled on the supercharger/turbocharger thing. For example, the P47 has an extra turbocharger control lever and RPM gauge for the turbo. Both the F4U and P47 have additional intercooler flaps and dito control. Although the F4U has automatic intercooler capability, the pilot manual warns of situations where manual operation is mandatory.

During testing with the F4U, the Carb Heat warning light (temperature of the air inside the intake manifold) never turns on. Even if at sea level and 60 inches of manifold pressure, I switch from neutral blower(1) to low(2) or high(3), pressure never exceeds 60 inches which seems a bit odd: AFAIK a carburetted supercharged engine does not use an automatic pressure-relief valve. I guess that engine temperature is modeled purely by measuring the oil (or coolant) temperature while in real life, detonation was/is a serious threat to engine health, often melting holes through the top of the pistons, even if coolant or oil temperatures are well within operating standards.

AFAIK the only planes that have damage modeled through something different than overspeed, battle damage or overheat are planes with MW50 and even that is not done correctly. In real life one chooses a pressure setting with the throttle, say 1.8 ATA, and before that switches on the MW50 accordingly. In the sim you switch on the MW50 and suddenly the ATA increases.
What in real life happens is that the amount of air that is compressed increases, but the pressure stays the same, only due to the charge cooling effect of the water and thus the lowered temperature of the air between supercharger and cylinders. It's even worse: take a K4 and start the engine with throttle at 0%. Watch the manifold pressure. Now switch on the MW50. You'll see the increase in pressure while engine RPM stays the same. This is wrong.

It would be better if we have a HUD warning telling us the temperature in the intake manifold is too high, so the pilot can lower throttle OR lower supercharger stage OR open intercooler flaps OR engage water/MW50/fuel injection, or all of them.

Cylinder head temperature (CHT) is a different story, as this is controlled by manifold pressure, engine RPM, IAS, mixture setting and cowl flaps a well as atmospheric condition like humidity or rain. This can be measured roughly with coolant/oil temperature, but not always. Fast increases in CHT can happen if the engine RPM is too high, IAS is too low, the mixture is too lean and temperature in the intake manifold is not even at max, while the heat capacity of the oil/coolant system takes time to catch up with the true condition in the cylinder head(s) and produces an incorrect reading, depending on the placement of the temperature sensor.

If we want even more realism we would have to remember notes for each plane separately, which includes the max amount of manifold pressure, engine RPM and mixture/blower/intercooler setting for every given situation, like shown in various movies on YouTube. The single switch "Complex Engine Management" may not be enough as a lot of people would want a mix of settings or wouldn't want to remember notes for the odd type they fly occasionally.

The wiki on turbochargers:
"Pilots must make smooth, slow throttle adjustments to avoid overshooting their target manifold pressure. The fuel mixture must often be adjusted far on the rich side of the peak exhaust gas temperature to avoid overheating the turbine when running at high power settings. In systems using a manually-operated wastegate, the pilot must be careful not to exceed the turbocharger's maximum RPM. "

I understand that proper turbo/supercharger/intercooler/mixture control for each plane is a lot of work and maybe even beyond the capability of the IL2 engine. But it can be nice to have. For example on full realism dogfights with the F4U against lower performance planes like the KI-61 with some DB interpretation of the Kommandogerät, this can even out the odds if a pilot isn't proficient with engine management.

At least a http://en.wikipedia.org/wiki/Engine_knocking warning or high intake manifold temperature warning coupled with gradually increasing engine damage would be really nice to have.

I'm not sure how to embed them so I post the links instead.





Ohw, this one is funny!


This one explains in more detail the operation and control of the turbo in the P47:


And more on YT, of course

So far my plea for increasing the realism on engine management, as an option for the freaks

Last edited by Azimech; 09-27-2010 at 05:39 PM.
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