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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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As the article says, Crysis2 will be optimized for nVidia and support PhysX, but that doesn't mean it won't run on ATI/AMD-cards. Actually PhysX also runs on ATI/AMD-cards, with no noteable performance-loss - well, it official ran, until nVidia decided to include a blocking routine that deactivated PhysX as soon as an ATI/AMD-card was detected in the PC.... Needless to say, that was a futile attempt. A driver-patch is available on many sites on the internet. But even if it wasn't, as it was stated here a lot of times: PhysX is used primarily for graphical effects. It's not rendering the fundamental physics-engine of the game. Even the money nVidia gave EA, it wouldn't be a compensation for the loss of potential sales - how many idiots would buy a 400$ nVidia-card for a 27$ game? LOL |
#2
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For $2M they sure will try to disadvantage AMD cards.
![]() In fact, this February I spent $170(260GTXoc) for a GPU just for IL2. The latter I got free because I downloaded it[Rem:got a real hardcopy by now]. It was on overkill for sure - but hey, I'll rather spend too much than spending less for a card which can't do the job(or any other). If I buy a new card, which will be necessary for SOW, I want one of the best - and want it to run the latest/most popular/my choice games on "perfect" too. |
#3
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Sometimes I wonder if you guys really don't watch what's going on in the world around you.
They'll just add the label and run a few extra-tests on nVidia-machines, while nVidia has the chance to optimize their drivers to the game. When it's released, nVidia by miracle shows higher FPS. Of course every nVidiot will cheer and don't realize that the small boost comes from slightly degraded textures at longer distances and some other deactivated filtering options. After a month the tide turn against nVidia again then back and forth over.... The exact same procedure as for every single release of a potential blockbuster-game. Just that this time it was in the summer and somebody didn't have anything else to write an article about. ![]() |
#4
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Yep, those who follow a hype will never arrive.
I look where i get the most bang for my buck, and that was ati a year ago.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#5
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Would be great if Oleg would be sponsored and would be equipped with Directx 11 and AA able cards so he could show us the almost full glory of BoB.
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#6
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I just hope that it looks at least as good as WoP... and delivers the same kinds of frames.. Visually at the moment WoP has no equal in the WWII market.. I am hoping that once SoW comes out that will no longer be the case..
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#7
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I honestly hope that it will look more realistic than WoP's overdone Hollywood-Effects. I'm not a pilot, but I fly to frequently to think this is anywhere close to realism.
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#8
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S!
Without going into the WoP effects or stuff, one must give credit how well it runs on a steady FPS even with a LOT of things going on and with lot of objects visible. Compare Berlin map in IL-2 and WoP..which one runs smoother if you make a similar situation on both.. Again..SoW is a new engine and we have not seen much of it in form of in-game footage. Only a couple videos and that's it. Before we can see the game in action it is hard to tell how it will be visually and perfromance wise. I am sure Oleg & Team pull this off as expected and we get something to drool over for the next 10+ years. |
#9
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Actually, you guys got me thinking a bit and it seems to me that we can't examine the graphics on an isolated basis.
I certainly can live with a SoW that will look better than WoP but won't be able to be run at that detail. Let me explain. If SoW runs at 50% more detail than WoP but our PCs can't take it, then probably most people will fly on reduced settings that could be, let's say 20% less detail than WoP. To me, that's not an outright flaw if it's because of all the extra goodies running under the hood of the SoW engine. If i have extra features in campaigns, complex AI logic, imrpoved FM/DM and systems modelling then i can surely put up with slightly reduced graphics quality. If the new FM/DM, AI and dynamic weather modules stress my PC too much, i'll turn down the graphics rather than turn down the realism settings. From that point on it's just a case of waiting for stronger PCs to arrive and gradually become affordable. Just a small reminder, as it seems to me a lot of people will be initially disappointed. I think not a lot of us will be able to run SoW on more than medium settings when it comes out, but if this is the case it probably won't be because the graphics engine is bad, but because the rest of the game engine is too good for current day PCs. |
#10
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Last edited by Hunden; 09-15-2010 at 01:47 AM. |
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