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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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If you want to play Sow and Crysis, see above. Maybe I should have I written: if SOW favors, then I hope it's... The (ex ATI) Radeon driver team is joke, I doubt they take anyone from the IL community for serious, otherwise, how could you explain they FU the game with every new driver release? They also stole 5 days of my life I had to spend to sort out system errors caused by their CCC upgrade. Thanks guys, awsome job! Never again. (Ok, I just bought a 4350 for my HTPC, that's a different purpose though) Btw: Can you can see where where those two are taking the fight? If that pays out for NV (ATI lost with Dirt2), you can expect any major release to favor one card only. Eventually they turn into publisher. Last edited by swiss; 09-14-2010 at 02:50 PM. |
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#2
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As the article says, Crysis2 will be optimized for nVidia and support PhysX, but that doesn't mean it won't run on ATI/AMD-cards. Actually PhysX also runs on ATI/AMD-cards, with no noteable performance-loss - well, it official ran, until nVidia decided to include a blocking routine that deactivated PhysX as soon as an ATI/AMD-card was detected in the PC.... Needless to say, that was a futile attempt. A driver-patch is available on many sites on the internet. But even if it wasn't, as it was stated here a lot of times: PhysX is used primarily for graphical effects. It's not rendering the fundamental physics-engine of the game. Even the money nVidia gave EA, it wouldn't be a compensation for the loss of potential sales - how many idiots would buy a 400$ nVidia-card for a 27$ game? LOL |
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#3
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For $2M they sure will try to disadvantage AMD cards.
In fact, this February I spent $170(260GTXoc) for a GPU just for IL2. The latter I got free because I downloaded it[Rem:got a real hardcopy by now]. It was on overkill for sure - but hey, I'll rather spend too much than spending less for a card which can't do the job(or any other). If I buy a new card, which will be necessary for SOW, I want one of the best - and want it to run the latest/most popular/my choice games on "perfect" too. |
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#4
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Sometimes I wonder if you guys really don't watch what's going on in the world around you.
They'll just add the label and run a few extra-tests on nVidia-machines, while nVidia has the chance to optimize their drivers to the game. When it's released, nVidia by miracle shows higher FPS. Of course every nVidiot will cheer and don't realize that the small boost comes from slightly degraded textures at longer distances and some other deactivated filtering options. After a month the tide turn against nVidia again then back and forth over.... The exact same procedure as for every single release of a potential blockbuster-game. Just that this time it was in the summer and somebody didn't have anything else to write an article about.
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#5
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Yep, those who follow a hype will never arrive.
I look where i get the most bang for my buck, and that was ati a year ago.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#6
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Would be great if Oleg would be sponsored and would be equipped with Directx 11 and AA able cards so he could show us the almost full glory of BoB.
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#7
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I just hope that it looks at least as good as WoP... and delivers the same kinds of frames.. Visually at the moment WoP has no equal in the WWII market.. I am hoping that once SoW comes out that will no longer be the case..
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#8
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I honestly hope that it will look more realistic than WoP's overdone Hollywood-Effects. I'm not a pilot, but I fly to frequently to think this is anywhere close to realism.
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#9
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S!
Without going into the WoP effects or stuff, one must give credit how well it runs on a steady FPS even with a LOT of things going on and with lot of objects visible. Compare Berlin map in IL-2 and WoP..which one runs smoother if you make a similar situation on both.. Again..SoW is a new engine and we have not seen much of it in form of in-game footage. Only a couple videos and that's it. Before we can see the game in action it is hard to tell how it will be visually and perfromance wise. I am sure Oleg & Team pull this off as expected and we get something to drool over for the next 10+ years. |
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#10
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Quote:
Last edited by Hunden; 09-15-2010 at 02:47 AM. |
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