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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 08-31-2010, 12:46 AM
Dozer_EAF19 Dozer_EAF19 is offline
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Join Date: Oct 2007
Posts: 60
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As far as I'm concerned, the only use for any blood/gore effect is to give the feedback 'is that guy dead or not?'. This is handled nicely by the character animations though, so there's no need for actually drawing blood on canopies etc.

In Il-2, you can tell when you've hit the pilot, because instantly all the target aircraft's controls are locked in the central position. Maybe a jerky movement of the controls, followed by them moving to a random position, would be more realistic (by which I mean, less immersion-breaking, and therefore making the game more enjoyable to play, by not giving the player the message 'Hey! You're playing a computer game!' which little things like, for example, the controls locking in neutral in Il-2, gives.)
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