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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-31-2010, 08:37 AM
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Untamo Untamo is offline
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Awesome shots as always

Question to Oleg / Luthier / anyone else who might have seen the "far away dot" in the screenshots.

I browsed through the development updates and the screenshots for the infamous dot, but didn't catch one. The question follows: How is the "dot"(plane that is so far away that it is presented as one pixel) handled in SoW? Is it still one pixel or does it depend on screen resolution?

I happen to own a 30" screen with 2560x1600 resolution which I view from about 1m away. In IL-2 if I use the native resolution the dot is quite invisible because the relative size of the pixel is so small. I have perfect eyesight, but it is quite impossible to spot the dot. Only when the planes come closer and occupy more than one pixel, then I can see them. I noticed this when flying online with a squadmate who constantly reported contacts, which I of course couldn't spot. Not until I lowered the resolution to 1920x1200 (75% of the native in both dimensions).

So, the point being(pun very much intended), will SoW accommodate large resolution screens so that the "dot" occupies more pixels than just one?

Quite optimistic of me to even think that SoW would run on my machine with that resolution, but one can hope Some day it will

And get well soon Oleg!


-Untamo

Last edited by Untamo; 08-31-2010 at 09:44 AM.
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  #2  
Old 08-31-2010, 10:19 AM
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philip.ed philip.ed is offline
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Man, the whole chivalrous debate could go on for eternity and never reach a final conclusion

As I had said in my post before, the very fact that I wouldn't enjoy seeing blood/gore in the game would make it have an impact on me if I saw the results of killing an enemy pilot. Of course my PoV would be changed by experiences with seeing friends killed, but it could have the impact on one that a war game should have; war is never fun.

Anyway, back to the update
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  #3  
Old 08-31-2010, 11:06 AM
Thunderbolt56 Thunderbolt56 is offline
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Pictures are nice, but some movement would be a real tease. The detail and subject matter are first rate, but the apparent neglect off AA settings is a concern in these days of high resolution and 2GB GPU's.

Tossing a bone is appreciated, but we'll still starve on bones alone. Put some meat on the bones this week, eh?

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  #4  
Old 08-31-2010, 02:02 PM
Testus01 Testus01 is offline
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+ 1
and please lower leaves size - those cartoon trees (shape & color) are too visible.
(just a proposal...).
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  #5  
Old 09-01-2010, 12:13 PM
combatdudePL combatdudePL is offline
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Quote:
Originally Posted by Untamo View Post
Awesome shots as always

Question to Oleg / Luthier / anyone else who might have seen the "far away dot" in the screenshots.

I browsed through the development updates and the screenshots for the infamous dot, but didn't catch one. The question follows: How is the "dot"(plane that is so far away that it is presented as one pixel) handled in SoW? Is it still one pixel or does it depend on screen resolution?

I happen to own a 30" screen with 2560x1600 resolution which I view from about 1m away. In IL-2 if I use the native resolution the dot is quite invisible because the relative size of the pixel is so small. I have perfect eyesight, but it is quite impossible to spot the dot. Only when the planes come closer and occupy more than one pixel, then I can see them. I noticed this when flying online with a squadmate who constantly reported contacts, which I of course couldn't spot. Not until I lowered the resolution to 1920x1200 (75% of the native in both dimensions).

So, the point being(pun very much intended), will SoW accommodate large resolution screens so that the "dot" occupies more pixels than just one?

Quite optimistic of me to even think that SoW would run on my machine with that resolution, but one can hope Some day it will

And get well soon Oleg!


-Untamo
+1
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  #6  
Old 09-01-2010, 12:39 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by Untamo View Post
...
The question follows: How is the "dot"(plane that is so far away that it is presented as one pixel) handled in SoW? Is it still one pixel or does it depend on screen resolution?

I happen to own a 30" screen with 2560x1600 resolution which I view from about 1m away. In IL-2 if I use the native resolution the dot is quite invisible because the relative size of the pixel is so small. I have perfect eyesight, but it is quite impossible to spot the dot. Only when the planes come closer and occupy more than one pixel, then I can see them. I noticed this when flying online with a squadmate who constantly reported contacts, which I of course couldn't spot. Not until I lowered the resolution to 1920x1200 (75% of the native in both dimensions).

So, the point being(pun very much intended), will SoW accommodate large resolution screens so that the "dot" occupies more pixels than just one?
...
Surely this whole issue reflects one of the 'benefits' of increasing screen resolutions - giving a more realistic experience. That is, real-life pilots equally would find it difficult / next to impossible to spot aircraft at extreme distances.

The extra 'ease' of spotting/rendering the far-away aircraft on lower-res screens is actually less realistic - resulting from the deficiencies of such screens.

Of course, from the perspective of making it easier for a sim pilot to see the enemy early and get a better chance of winning it might be preferable for some people, but I'd argue it is less realistic.

Just my take...
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  #7  
Old 09-04-2010, 12:32 AM
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Untamo Untamo is offline
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Quote:
Originally Posted by kendo65 View Post
Surely this whole issue reflects one of the 'benefits' of increasing screen resolutions - giving a more realistic experience. That is, real-life pilots equally would find it difficult / next to impossible to spot aircraft at extreme distances.

The extra 'ease' of spotting/rendering the far-away aircraft on lower-res screens is actually less realistic - resulting from the deficiencies of such screens.

Of course, from the perspective of making it easier for a sim pilot to see the enemy early and get a better chance of winning it might be preferable for some people, but I'd argue it is less realistic.

Just my take...
Yes! This ease is exactly what I was aiming at. As an online pilot, I don't want to be at a disadvantage by using a higher resolution

If it could be made as realistic for the lower res users as higher res, that would be great, but currently in IL-2, the lower res enjoys the ability to see the dots A LOT further than with a higher resolution.

It would be really great if a game technical solution would be found to balance this.

-Untamo
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