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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-30-2010, 08:46 PM
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Mysticpuma Mysticpuma is offline
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Quote:
Originally Posted by proton45 View Post
p.s. I'm sure the movie makers will enjoy this added detail of reality...
Once we know what cameras we have?

I'd love a camera on the gunsight, but looking back at the pilot. This would be fantastic to record the pilot animations as combat ensues. A movie-makers dream camera that would be.

Cheers, MP
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Old 07-30-2010, 08:58 PM
the Dutchman the Dutchman is offline
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I learned long ago that the sim community, beyond most all others, has a knack for nitpicking about absolutely irrelevant details.
Ah,but who started it?
How many updates have we seen that aren't relevant to a flightsim,eh?
I personally don't care about the "physics of a swiveling antenna on the rotating turrent of an armoured car"..........

Last edited by the Dutchman; 07-31-2010 at 10:52 AM.
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Old 07-30-2010, 09:50 PM
kendo65 kendo65 is offline
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Concerning the ongoing debate about criticism, whether Oleg and co want it, whether it's valid, useful, etc, etc, etc, I think the main issue has been that despite being told again and again and again that certain aspects are WIP and will be improved many of us seem incapable of really taking it on board.

It seems to raise a real sense of panic in some people to be confronted with the 'work in progress' aspects - as if they can't make the leap of faith needed to really believe that it will really be improved and get better.

They then feel compelled to point out the faults just in case Oleg and co haven't noticed. Unfortunately, in most cases I think they probably already knew. Then we work ourselves into a lather over 5 or 6 pages, before one of the dev team has to step in to cool things down by restating what was posted on Page 1: "This is WIP".

(Luthier has taken to near-pleading recently "Have some faith in us")

I think the developers had an interest in giving us an insight into the current state of play in the development process, sometimes 'warts and all', but they always told us when it was so. Seems they've concluded that the strategy was more trouble than it was worth and that we just weren't capable of handling the WIP elements.

A shame, but I can't say that I blame them.
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