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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Well I clicked on the images, then clicked again, then zoomed in and I have to say I rather disappointed by the paint scheme.
The 'skins' look very soft and lacking detail as do the surface textures of the aircraft. I had hoped by now that Direct X effects would be present so that we'd be able to see bump-mapping along with sharp detailed skins as the next generation is supposed to be 2048x2048, and when you look at some of the skins you get now from skinners like Cpt Farrell and Kristorf, the ones on the Hurricane and He-111 look soft and quite disappointing? This, I know is WIP, but I had hoped that we would see some land texture, paint-scheme texture and bump-mapping by now? So, sitting back and sipping the pint I mentioned in my previous thread....hopefully a video will be coming soon? Cheers, MP
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#2
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I'm excited about the fact Oleg and team are working on "crew animations"...I really like the idea of these fantastic aeroplanes being filled with moving and reacting people. I think it would be a nice detail to have crewman that respond to the changing tactical situation. Some of the details might go unseen (during the heat of battle) but just knowing that their is an (possible_hopeful_wishing) animation of the co-pilot taking over the duty's of a wounded pilot, or an animation of a the crewmen as they inflate a rubber raft following an ocean ditch...animations and activity like this will really add to the feeling of "reality".
p.s. I'm sure the movie makers will enjoy this added detail of reality... Last edited by proton45; 07-30-2010 at 06:35 PM. |
#3
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I'd love a camera on the gunsight, but looking back at the pilot. This would be fantastic to record the pilot animations as combat ensues. A movie-makers dream camera that would be. Cheers, MP
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#4
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How many updates have we seen that aren't relevant to a flightsim,eh? I personally don't care about the "physics of a swiveling antenna on the rotating turrent of an armoured car".......... Last edited by the Dutchman; 07-31-2010 at 09:52 AM. |
#5
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Concerning the ongoing debate about criticism, whether Oleg and co want it, whether it's valid, useful, etc, etc, etc, I think the main issue has been that despite being told again and again and again that certain aspects are WIP and will be improved many of us seem incapable of really taking it on board.
It seems to raise a real sense of panic in some people to be confronted with the 'work in progress' aspects - as if they can't make the leap of faith needed to really believe that it will really be improved and get better. They then feel compelled to point out the faults just in case Oleg and co haven't noticed. Unfortunately, in most cases I think they probably already knew. Then we work ourselves into a lather over 5 or 6 pages, before one of the dev team has to step in to cool things down by restating what was posted on Page 1: "This is WIP". (Luthier has taken to near-pleading recently "Have some faith in us") I think the developers had an interest in giving us an insight into the current state of play in the development process, sometimes 'warts and all', but they always told us when it was so. Seems they've concluded that the strategy was more trouble than it was worth and that we just weren't capable of handling the WIP elements. A shame, but I can't say that I blame them. |
#6
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![]() RedToo. |
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