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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 07-20-2010, 09:40 PM
stivoknis stivoknis is offline
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Join Date: Jul 2010
Location: Crystal Lake, Illinois
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I was looking through the Carcasses file, and I noticed that all of the ships in the game have a threat level and this level increases in value with bigger and more deadlier ships.

If this threat level has anything to deal with the AI then that would explain why a character in a 5th generation ship, while everyone else is in a 3nd gen ship, would die within the first 30 seconds of a fight because it gets caught in like five different crossfires. But when I put that same character in a 1st gen, the enemies seem to ignore him unless he is the only character within firing range.

This threat level appears to deal with which fighter the enemies feel is the bigger threat and consequencely is the first fighter which they attack. If this is correct then a fighter with a higher threat level then the mothership should draw all of the enemy fire away from the other ships.
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