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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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I've noticed the same thing but thread level is mainly for calculating experience you get.
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#2
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I was just wondering how someone can add a GKturret as a reference with the IMD editor? Under the AddReferences tab there is an option titled "TurretGuns" but when I looked at the IMD data for ships with GKturrets the reference is titled "GKturret" instead of "TurretGuns".
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#3
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Yeah, one of the scripts has a function for exp calculation, which uses threat value in that calculation. Haven't seen it elsewhere, so I'm pretty certain threat is only used as an exp modifier. I'm not sure whether threat is used by the AI to select which ships to target first: after all, the mothership has a larger threat level compared to your fighters, but enemies fight your fighters as well, they don't only focus on the mothership.
Last edited by Trucidation; 07-28-2010 at 03:19 AM. |
#4
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Not only thread level counts for AI. I'm sure ship type (mothership/bigship/corvette/interceptor) is taken into consideration too. Fighters attack fighters in 90% situations, probably until mission script tells them otherwise.
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Last edited by Goblin Wizard; 07-28-2010 at 07:12 AM. |
#5
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can someone help me what should i do to have the butcher in normal store
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#6
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I've given you an answer in the Random Contacts thread so what's the problem? something unclear?
PS. Napisz do mnie na PM jeśli czegoś nie łapiesz. |
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