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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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edit: i think the stats are okay, 5k armor+2.5k shields 'd be way to overpowered. Last edited by valky; 03-16-2010 at 03:44 PM. |
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#2
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Does anyone tried to import SW2 ships to SW3?
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#3
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My Leopard Corvette was originally made for SW2. Just make sure to copy the appropriate models and textures, if missing.
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#4
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Thank you Valky. What do you mean by a MSF blackmarket? I have only normal market and FTU market in game.
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#5
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I did copy everything for the Matarice and Bastard. Change everything add them to the shop list. But the game crash every time i try to dock to station. There is diference between the texture files in main texture directory of those two and oder fighters including the corvet. Any ideas how to resolve the problem?
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#6
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Did you use a program to edit the XML files? Doubtful its an XML problem, though, since the game refuses to work if theres a broken XML usually. Did you double-check all your modified code to make sure there were no syntax errors? My sixth sense is telling me that you made an error in one of the script files (Possibly one that has to do with the station), which crashes the game every time it calls that script. Last edited by Nanaki; 03-17-2010 at 05:54 PM. |
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#7
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I copied the needed files from SW2 objects to SW3 objects and from SW2 textures to SW3 textures (including interface/carcasses/32,64,128,slots).
Then i copied the needed info from carcasses.xml in SW2 and pasted in carcasses.xml in SW3 (with the nececary editing). Did the same with ShipDescriptions.xml, and then add them in FloodTradeStations and InitTradeSystem. The thing is that the game crash every time they appear in the shop, because some times i can dock but they are not in the store. The strange thing is that in folder slots there is file named ships05 with those four fighter and Ramadanta inside so there should be no problem adding them. Maybe i'm missing something but don't know what. |
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#8
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(you only can buy it @ MSF's FTU market... |
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