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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Thank you Valky. What do you mean by a MSF blackmarket? I have only normal market and FTU market in game.
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#2
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I did copy everything for the Matarice and Bastard. Change everything add them to the shop list. But the game crash every time i try to dock to station. There is diference between the texture files in main texture directory of those two and oder fighters including the corvet. Any ideas how to resolve the problem?
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#3
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Did you use a program to edit the XML files? Doubtful its an XML problem, though, since the game refuses to work if theres a broken XML usually. Did you double-check all your modified code to make sure there were no syntax errors? My sixth sense is telling me that you made an error in one of the script files (Possibly one that has to do with the station), which crashes the game every time it calls that script. Last edited by Nanaki; 03-17-2010 at 04:54 PM. |
#4
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I copied the needed files from SW2 objects to SW3 objects and from SW2 textures to SW3 textures (including interface/carcasses/32,64,128,slots).
Then i copied the needed info from carcasses.xml in SW2 and pasted in carcasses.xml in SW3 (with the nececary editing). Did the same with ShipDescriptions.xml, and then add them in FloodTradeStations and InitTradeSystem. The thing is that the game crash every time they appear in the shop, because some times i can dock but they are not in the store. The strange thing is that in folder slots there is file named ships05 with those four fighter and Ramadanta inside so there should be no problem adding them. Maybe i'm missing something but don't know what. |
#5
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Is it possible to mod the ramadanta back ingame? I'd like to get it to replace the Astarte if at all possible?
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#6
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Getting back into modding capital ships some...
Added two turrets to a Lion MK2, also decided to see what would happen if I switched the texture from MSF to player (which is used by the Lion MK3). Other than the screwed up player logo, it actually comes up perfectly. Only problem is, I cannot figure out where the player logo is stored in the Lion's texture file to modify it. I suck with textures anyway. You can certainly try it. Although, it will be crappier than the Astarte since it will not have any big guns. Last edited by Nanaki; 03-17-2010 at 08:19 PM. |
#7
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Thats nice Lion with six turets. But the turets on my Mastif Doesn't have much to do with two Matarice fighters as escort. But I think trying to add two more major calibers on the other side (it's gonna be ugly when i get to the alien system).
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#8
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And frankly, I found astarte was so slow to fire those big guns I'd rather have ramadanta or mastiff. Update: The player logo is on the center left on Lion_Cruiser_Player.dds Last edited by ViralHatred; 03-18-2010 at 10:21 AM. |
#9
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ive tried changing the rocket slots on the Hrimturs to small guns and to big guns but neither work,
i edited the Hrimturs in the carcass.xml in /data/game folder and the Hrimturs in the /texture/interface/slots/carcass i tried changing one of the rocket slots to a big gun then a small gun, neither works when the ship is bought the appropriate slots are there but they dont wont accept guns any apologies if this question has been asked before |
#10
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![]() (you only can buy it @ MSF's FTU market... ![]() |
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