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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-05-2010, 06:27 PM
gprr gprr is offline
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Kimosubi

These are NV/ATI settings...from ubi forums:

"From Hunter82 in the post patch thread:

quote:
If you experience flickering textures locate this line:

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

And set to as listed above"

FromTully_:
"The polygon offset stuff controls the spacing between objects and secondary textures. It has no bearing on frame rate, but can be important for rendering quality of distant ground "features", specifically airfields. The runways are an texture overlaid on the standard ground texture. To render properly at a distance they have to be spaced slightly above the ground and the polygon offset settings control the spacing"

2nd all experts say it will work for your 5870(with atioglxx.dll in your il2 root folder to avoid blocky text)
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  #2  
Old 03-05-2010, 08:41 PM
Flanker35M Flanker35M is offline
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S!

Alpha, the new 5970 is being made by XFX too. A 4Gb version I would love to test one in my rig to see if XFire really is worth it, as both brands have their share of problems with more than one GPU enabled.
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  #3  
Old 03-06-2010, 06:50 AM
kimosabi kimosabi is offline
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Quote:
Originally Posted by gprr View Post
Kimosubi

These are NV/ATI settings...from ubi forums:

"From Hunter82 in the post patch thread:

quote:
If you experience flickering textures locate this line:

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

And set to as listed above"

FromTully_:
"The polygon offset stuff controls the spacing between objects and secondary textures. It has no bearing on frame rate, but can be important for rendering quality of distant ground "features", specifically airfields. The runways are an texture overlaid on the standard ground texture. To render properly at a distance they have to be spaced slightly above the ground and the polygon offset settings control the spacing"

2nd all experts say it will work for your 5870(with atioglxx.dll in your il2 root folder to avoid blocky text)
The problem is that I do not have PolygonOffsetFactor & PolygonOffsetUnits in my conf.ini. Like I mentioned earlier. Thanks though.
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  #4  
Old 03-06-2010, 07:33 AM
gprr gprr is offline
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Quote:
Originally Posted by kimosabi View Post
The problem is that I do not have PolygonOffsetFactor & PolygonOffsetUnits in my conf.ini. Like I mentioned earlier. Thanks though.
In this case the game will use its defaults but you can just set it if you want and be safe
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  #5  
Old 03-06-2010, 09:16 AM
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brando brando is offline
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Quote:
Originally Posted by kimosabi View Post
The problem is that I do not have PolygonOffsetFactor & PolygonOffsetUnits in my conf.ini. Like I mentioned earlier. Thanks though.
It's okay to write these lines into your conf.ini file. You just need to be sure the syntax is correct so that the command works

I have these settings:

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

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  #6  
Old 03-06-2010, 08:23 PM
=PF=Coastie =PF=Coastie is offline
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Yeah, these two settings were changed up a bit over the years by Oleg. I believe it started with the famous flashing Railroad stations from a distance in the big cities. There were also some problems with Airfield runways/tarmacs flashing from a distance. He changed the settings for ATI users to the above ones. The defaults were the -.15 and -3.0 ones.

I'm surprised Protos hasn't made an appearence in this thread yet, LOL!

About Catalyst AI...
It was originally designed as preloaded "optimizations" for various games/apps. I think as drivers/hardware change they only do this for the most popular ones now. But I do know for sure having AI on advanced was mandatory for ATI X850 series and earlier cards with 6.11 drivers or older.

It seems it only causes problems with newer hardware and older games now.

Last edited by =PF=Coastie; 03-06-2010 at 08:28 PM.
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  #7  
Old 03-07-2010, 01:40 AM
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brando brando is offline
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Quote:
Originally Posted by =PF=Coastie View Post
Yeah, these two settings were changed up a bit over the years by Oleg. I believe it started with the famous flashing Railroad stations from a distance in the big cities. There were also some problems with Airfield runways/tarmacs flashing from a distance. He changed the settings for ATI users to the above ones. The defaults were the -.15 and -3.0 ones.

I'm surprised Protos hasn't made an appearence in this thread yet, LOL!

About Catalyst AI...
It was originally designed as preloaded "optimizations" for various games/apps. I think as drivers/hardware change they only do this for the most popular ones now. But I do know for sure having AI on advanced was mandatory for ATI X850 series and earlier cards with 6.11 drivers or older.

It seems it only causes problems with newer hardware and older games now.
Yeah, the flashing railyards was what made me change those two settings and I've kept using them ever since; they work so well. I think I was using a 256Mb 9800 (Ati) Pro back when I changed those settings; I'm sure it was about the time I started using Perfect mode for gameplay! Things have sure improved since then

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  #8  
Old 03-07-2010, 11:44 AM
13th Hsqn Protos 13th Hsqn Protos is offline
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Quote:
Originally Posted by =PF=Coastie View Post
I'm surprised Protos hasn't made an appearence in this thread yet, LOL!
Don't be a douche coastie
Since you rang ....

Beta testing crappy ATI drivers years ago .... doesn't make you an authority on IL2 performance. We have both been around the IL2 scene a LONG time .... same with Alpha and some others.

You need to deal ..... ATI drivers BLOW in general - and most particularly for this game specifically. Its not going to get fixed on a 10 year old game and you need to stop pretending that it will. Your credibility in the matter is tainted ..... cause you don't own and use both. Some of us in this thread do/ and do it for a living.

I don't care that you pimp one over the other .... but give accurate information. New people/less technically savvy pilots read these threads and make judgments based on the information/lack there of in them.

You can't tell people that all there problems will be solved if they just use an old atioglxx file ect ...... YOU ALSO NEED TO TELL THEM that there is a MEMORY LEAK with that file.

For new pilots or ones who just don't understand hardware:

1. ATI cards are excellent hardware based products.
2. That same product has HORRIFICALLY bad drivers.
3. The atioglxx file has an ACKNOWLEDGED MEMORY LEAK - yes it will fix texture corrupting .... but what good is that if your game will crash later during a mission ???
4. There are not going to be new dlls released for this old game.
5. Oleg has a long standing relationship with NVidia and the game runs better on those cards. Fact.
6. Game developers code directly for Intel/Nvidia .... its not up for debate. Its just a REALITY of game design.
7. Nvidia has light years better crossplatform support - should that be important to you. Think Linux/Mac.
8. Ati drivers do not allow you to set a game specific profile setup. You must download UNSUPPORTED software such as ATI traytools or other to set AA/AF for example.
9. Idiots like Flanker will tell you to start a track or other for a few seconds before you fly .... while this option will work for single player .... you will be holding your 'joystick' for online.

Ultimately what you buy will be personal preference. I have had ONLY ati cards for my whole IL2 career ..... but there comes a time when the hassle of 'adjusting' drivers ect becomes too much work.
That point came for me with the 9 series drivers. I went to the dark side NV and I love it.

Readers can make their own choices ..... but be informed before making your decisions. For myself I am on to my next Nvidia card. A EVGA 285gtx .... which will allow me to 'upgrade' for free to a Fermi when they come out later this month.

Do your own math and don't let a bunch of ATI blowhards set the agenda for you.
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  #9  
Old 03-07-2010, 12:10 PM
=PF=Coastie =PF=Coastie is offline
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Thank you Protos, I knew you could not resist such a thread as this.

I have NEVER stated to be any sort of expert or guru and still don't. I only like to help people and I favor helping those with similar hardware because I know it better, especially when it comes to this game. I have stated this publicly many times and here again.

I am very proud of the fact that I was one of a very small group of ATI beta testers for 2 years. That does not make me an expert, but it is something to be proud of. It's a shame the program folded, but life goes on.

I do NOT have the memory leak problem with the 9.10 atioglxx file. I play for 3+ hours every Friday and Sunday night without ever disconecting on a server with 60-80 people in it on one continuous map(the Italy-NA map). Do I doubt there could be on some peoples rigs, no. There are many, many configurations of hardware/software and settings that can trigger something like this. Heck, it could even be the map. There are several maps that are known to cause memory leaks.

Nvidia has it's own problems with drivers too that are actually burning up cards due to fans not funtioning properly. They have pulled their latest WHQL drivers from their site with a public statement saying this. There are many reports of this going back to earlier drivers also. Does this mean it happens to everyone, no.

Lastly, I have never stated that ATI WILL fix this. I have only said they are looking into it which is pretty cool for a 10 year old game and I can't really ask for more than that.

My stand with ATI/AMD is simple. I am an underdog kind of guy. I hate bullies that push others around with there big muscles and piles of money. Very simple. Is this a flawed logic on a business stand point, yeah. But it's who I am and I am sticking to it.

Love ya man, keep up the great work!
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  #10  
Old 03-07-2010, 12:55 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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Whats to resist ?

I was just lurking this thread .... and SUDDENLY see your invitation with my name on it.
Obviously you like me

The problem with the memory leak is documented on the ATI forums.

As you say people may or may not have issues. I had 8gb of ram and a 2gb video card so it only happened to me a few times. But it did happen.

I notice that you don't answer any of my technical points. Mostly cause you can't. Instead you focus on the 'personal' side of your argument.
Its a technical discussion so those kinds of things don't sway me.

Way to provide those facts :heart: Thanks for coming out!
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