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#1
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AKA_Tenn
If you are really using 5850,your conf.in should look like this: [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1>>>>> can be 0-heavier on the rig when looking far TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0 Your current, is a mix for ATI+nVIDIA together gprr |
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#2
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Thanks for posting that, gprr. What is PolygonOffsetFactor and PolygonOffsetUnits? I don't have those in my conf.ini...
Would that setup work on a 5870 as well BTW? |
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#3
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[
Last edited by gprr; 03-06-2010 at 05:33 AM. |
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#4
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Kimosubi
These are NV/ATI settings...from ubi forums: "From Hunter82 in the post patch thread: quote: If you experience flickering textures locate this line: PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 And set to as listed above" FromTully_: "The polygon offset stuff controls the spacing between objects and secondary textures. It has no bearing on frame rate, but can be important for rendering quality of distant ground "features", specifically airfields. The runways are an texture overlaid on the standard ground texture. To render properly at a distance they have to be spaced slightly above the ground and the polygon offset settings control the spacing" 2nd all experts say it will work for your 5870(with atioglxx.dll in your il2 root folder to avoid blocky text) |
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#5
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S!
Alpha, the new 5970 is being made by XFX too. A 4Gb version |
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#6
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#7
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#8
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I have these settings: PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 B
__________________
Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
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#9
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Yeah, these two settings were changed up a bit over the years by Oleg. I believe it started with the famous flashing Railroad stations from a distance in the big cities. There were also some problems with Airfield runways/tarmacs flashing from a distance. He changed the settings for ATI users to the above ones. The defaults were the -.15 and -3.0 ones.
I'm surprised Protos hasn't made an appearence in this thread yet, LOL! About Catalyst AI... It was originally designed as preloaded "optimizations" for various games/apps. I think as drivers/hardware change they only do this for the most popular ones now. But I do know for sure having AI on advanced was mandatory for ATI X850 series and earlier cards with 6.11 drivers or older. It seems it only causes problems with newer hardware and older games now. Last edited by =PF=Coastie; 03-06-2010 at 09:28 PM. |
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#10
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![]() if u turn dither off it just puts an orange pixel... and im using an HD5850 with 12xAA and 16x AF and solid 90FPS with my current settings also some nvidia settings also work with ATI cards... i turned on and off all the settings... some do work... and for u nvidia fanboys a HD5850 is anywhere between 9 and 15 percent faster (depending on the game) than a Nvidia 280GTX Last edited by AKA_Tenn; 03-06-2010 at 01:23 AM. |
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