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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-05-2010, 01:55 PM
gprr gprr is offline
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AKA_Tenn

If you are really using 5850,your conf.in should look like this:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1>>>>> can be 0-heavier on the rig when looking far
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0

Your current, is a mix for ATI+nVIDIA together

gprr
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  #2  
Old 03-05-2010, 02:30 PM
kimosabi kimosabi is offline
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Thanks for posting that, gprr. What is PolygonOffsetFactor and PolygonOffsetUnits? I don't have those in my conf.ini...

Would that setup work on a 5870 as well BTW?
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  #3  
Old 03-05-2010, 06:56 PM
gprr gprr is offline
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[

Last edited by gprr; 03-06-2010 at 05:33 AM.
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  #4  
Old 03-05-2010, 07:27 PM
gprr gprr is offline
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Kimosubi

These are NV/ATI settings...from ubi forums:

"From Hunter82 in the post patch thread:

quote:
If you experience flickering textures locate this line:

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

And set to as listed above"

FromTully_:
"The polygon offset stuff controls the spacing between objects and secondary textures. It has no bearing on frame rate, but can be important for rendering quality of distant ground "features", specifically airfields. The runways are an texture overlaid on the standard ground texture. To render properly at a distance they have to be spaced slightly above the ground and the polygon offset settings control the spacing"

2nd all experts say it will work for your 5870(with atioglxx.dll in your il2 root folder to avoid blocky text)
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  #5  
Old 03-05-2010, 09:41 PM
Flanker35M Flanker35M is offline
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S!

Alpha, the new 5970 is being made by XFX too. A 4Gb version I would love to test one in my rig to see if XFire really is worth it, as both brands have their share of problems with more than one GPU enabled.
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  #6  
Old 03-06-2010, 07:50 AM
kimosabi kimosabi is offline
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Quote:
Originally Posted by gprr View Post
Kimosubi

These are NV/ATI settings...from ubi forums:

"From Hunter82 in the post patch thread:

quote:
If you experience flickering textures locate this line:

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

And set to as listed above"

FromTully_:
"The polygon offset stuff controls the spacing between objects and secondary textures. It has no bearing on frame rate, but can be important for rendering quality of distant ground "features", specifically airfields. The runways are an texture overlaid on the standard ground texture. To render properly at a distance they have to be spaced slightly above the ground and the polygon offset settings control the spacing"

2nd all experts say it will work for your 5870(with atioglxx.dll in your il2 root folder to avoid blocky text)
The problem is that I do not have PolygonOffsetFactor & PolygonOffsetUnits in my conf.ini. Like I mentioned earlier. Thanks though.
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  #7  
Old 03-06-2010, 08:33 AM
gprr gprr is offline
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Quote:
Originally Posted by kimosabi View Post
The problem is that I do not have PolygonOffsetFactor & PolygonOffsetUnits in my conf.ini. Like I mentioned earlier. Thanks though.
In this case the game will use its defaults but you can just set it if you want and be safe
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  #8  
Old 03-06-2010, 10:16 AM
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brando brando is offline
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Quote:
Originally Posted by kimosabi View Post
The problem is that I do not have PolygonOffsetFactor & PolygonOffsetUnits in my conf.ini. Like I mentioned earlier. Thanks though.
It's okay to write these lines into your conf.ini file. You just need to be sure the syntax is correct so that the command works

I have these settings:

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

B
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  #9  
Old 03-06-2010, 09:23 PM
=PF=Coastie =PF=Coastie is offline
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Yeah, these two settings were changed up a bit over the years by Oleg. I believe it started with the famous flashing Railroad stations from a distance in the big cities. There were also some problems with Airfield runways/tarmacs flashing from a distance. He changed the settings for ATI users to the above ones. The defaults were the -.15 and -3.0 ones.

I'm surprised Protos hasn't made an appearence in this thread yet, LOL!

About Catalyst AI...
It was originally designed as preloaded "optimizations" for various games/apps. I think as drivers/hardware change they only do this for the most popular ones now. But I do know for sure having AI on advanced was mandatory for ATI X850 series and earlier cards with 6.11 drivers or older.

It seems it only causes problems with newer hardware and older games now.

Last edited by =PF=Coastie; 03-06-2010 at 09:28 PM.
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  #10  
Old 03-06-2010, 01:17 AM
AKA_Tenn AKA_Tenn is offline
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Quote:
Originally Posted by gprr View Post
AKA_Tenn

If you are really using 5850,your conf.in should look like this:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1>>>>> can be 0-heavier on the rig when looking far
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0

Your current, is a mix for ATI+nVIDIA together

gprr
do you even know what dither is?!? all it means its putting a red pixel next to a yellow pixel to make orange...


if u turn dither off it just puts an orange pixel... and im using an HD5850 with 12xAA and 16x AF and solid
90FPS with my current settings also some nvidia settings also work with ATI cards... i turned on and off all the settings... some do work...

and for u nvidia fanboys a HD5850 is anywhere between 9 and 15 percent faster (depending on the game) than a Nvidia 280GTX

Last edited by AKA_Tenn; 03-06-2010 at 01:23 AM.
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