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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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The game, except not so modern for that time Engine (better than Duke 3D but worse than Quake II, had a lot of innovations, that never had before. Some features like two hands weapon control, fancy weapon, etc - was copied later by other developers. My game simply was born too early... (except 3D engine and used DOS OS). The game called Madspace and released in 1997. Currently I found just one english language source that describing other features of the game (12 years ago): http://www.stereo3d.com/madspace.htm Original box of the game was looking: http://www.old-games.ru/games/M/mads...pace_cover.jpg 2. We did many new commands... especially when you now can command up to 40 aircraft at once. Or separatelly... the structure of commands we tried to keep as more as possible close to IL-2 structure. - more easy to learn. Also we add there new features (for example like typing altitude |
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#2
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Anything that involves typing for stuff can be made to work with external programs, like "Shoot" that I mentioned (since it pushes keys). Request: ability to hide the interface for anything related to AI commands. Like NoHudLog=1.. It should still work, just not be visible. This makes it look better when using external voice programs - no hud stuff, no typing of letters being seen. Also the structure should be such that there is no need to reprogram the button presses when switching roles (for example, from being a new pilot at lowest rank flying wingman, and then another mission flying as squadron leader - the keypresses should always be the same to reach a plane/group. Otherwise, voice commands suddenly mean something else in one mission to another). I vaguely remember reading that SoW will have it's own voice protocol, like IL-2 had it (no one uses it now though, people mostly use nothing, sometimes teamspeak or ventrilo). And something about the radio reception and transmit being simulated by the radio type and atmospheric conditions, range etc. It would hopefully mean too that getting your radio shot means no communication. And no communication when bailing out or crashed (this is a very unrealistic part of using teamspeak online, I don't like it). Perfect for multiplayer. One reason people don't speak can also be because they have to be quiet (play at night, people nearby, thin walls bla bla. Headphones make them hear everything but cannot talk). A problem is still that some people don't want to talk to others directly. And people are divided by teamspeak and such other things. Maybe they are shy, exhausted whatever. It would be nice if we could make these people communicate by allowing the AI radio interface work with human players too. One can talk voice, the other can reply with the tab-number key interface if they want, instead of typing (because typing is really impractical and unrealistic). They can even use speech recognition to push those buttons.. funny but it would work. For really shy people More EDIT Wish: Radio commands assignable to controller. Method for non-speaking people to interact with others online: To call out contact, zoom in on contact and push some button. Then it transmits the contact report to the flight group in voice actor voice, just like AI would call out contacts. Last edited by MikkOwl; 03-01-2010 at 11:30 AM. Reason: Ideas come quickly |
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#3
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I hope when we finally will have a separate site - all or main part of that info will be placed there. You may also find other very popular our game in the world - gagboy or under other name - Minx (then all was copying this game even for sells) It was free distributed and was one of the puzzles in erotic game Gag |
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#4
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Oleg, can the altimeter gauge be set on the aircraft in SOW
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#5
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Do you mean to set zero altitude on the airfiled by the user-pilot? You all want to know too much!
Also I was asking my guys to make presets for trims. Saved for each aircraft by user. How it will looks/works optimal - don't know yet. Probably it ill be 3 sliders in the panel of arcraft customization. Default - trimmed for cruise speed. At least I have such idea. Useful or not - you may discuss already now. I personally thing it is very useful, especially for the beginers that begun to use more complex settings... My lder son have a problem using trimmers... my little son - simply don't understand it yet... and ask Papa to set plane to fly normal without constant input of stick. Last edited by Oleg Maddox; 03-01-2010 at 02:33 PM. |
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#6
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You have dealt with us for over a decade, Oleg. You must have known we're a bunch of over-inquisitive misfits.
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#7
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Thanks boss
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#8
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We make the sim not for us, but for all. No all things are possible due to limits of resouces and time, but we try to implement everything possible using experience of Il-2 nd suggestions of community (if not crazy suiggestions And as you know all I don't advertize anything untill the time when I'm sure that it is done.... at least in 98% cases. |
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#9
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#10
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many good news this week ,
also can we have wreck of plane , boat , vehicule , bom crater , smoke , haze of smoke when massive bombing or blitz etc ...., all of that which d' ont disappear after a few time but stay during all the mission ? it's will be shame to not see your nice DM during the party and better for immersion but not good for fps Last edited by sport02; 03-01-2010 at 02:39 PM. |
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