Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-02-2010, 10:14 AM
Freycinet Freycinet is offline
Approved Member
 
Join Date: Oct 2007
Posts: 696
Default

Good idea Flanker! - Maybe it won´t be a big sell, though, it is a rather specialised subject...

Oleg, you write that "Support for and from third party" is essential. Yes, and the most important thing is TRANSLATED support documentation. Translated by mother-tongue English-speaker.

I have seen that this small but crucial step is often missing from Russian sim developement teams. Neoqb didn´t get it done either.

Translation work should be done now. Doesn´t matter that the programs will change later on, the documentation can be updated later (as a living document online). The big 95% of translation work should be done now. Please dedicate half a day to hire someone to get it done...
Reply With Quote
  #2  
Old 03-02-2010, 11:07 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Freycinet View Post
Good idea Flanker! - Maybe it won´t be a big sell, though, it is a rather specialised subject...

Oleg, you write that "Support for and from third party" is essential. Yes, and the most important thing is TRANSLATED support documentation. Translated by mother-tongue English-speaker.

I have seen that this small but crucial step is often missing from Russian sim developement teams. Neoqb didn´t get it done either.

Translation work should be done now. Doesn´t matter that the programs will change later on, the documentation can be updated later (as a living document online). The big 95% of translation work should be done now. Please dedicate half a day to hire someone to get it done...
We have Ilya, native american guy. He is superb writer. Probably it will be his personal additional work.
Reply With Quote
  #3  
Old 03-02-2010, 11:32 AM
Freycinet Freycinet is offline
Approved Member
 
Join Date: Oct 2007
Posts: 696
Default

Quote:
Originally Posted by Oleg Maddox View Post
We have Ilya, native american guy. He is superb writer. Probably it will be his personal additional work.
And maybe Ian Boys can give a hand too...

Ok, sorry JVM, I didn't mean to belittle amateurs, I love much of their work. But I was talking about for-sale add-on work, which - by definition - is not done by amateurs, but by people who are paid for their work.

For sure amateurs are doing great 3rd party work. But on an un-paid basis, I think it isn't realistic to have an amateur do more than maybe a few models at the standards demanded by the SoW engine (lod's, damage modelling, weathering, etc, etc.). For a whole add-on package a more professional business set-up would be required.
Reply With Quote
  #4  
Old 03-02-2010, 11:56 AM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

I see your point Freycinet. But a so called amateur, no pun here, can make a lot if he/she has proper documentation and specifications on the standards required for the job. Hard to do anything if info is vague and you have no real clue what is required. Sure it could take a bit longer from this individual than from a dedicated team, but good instructions take you a long way already.

SoW will be the base for everything when released. Oleg & Team have a base with all the tools required, a ready graphics/physics engine, the knowledge and professionalism. With time it will expand, as have many other games done, for example EVE Online. Even from a different planet literally, this game is continually expanding. So why would SoW be any different in this matter. And this time with SoW Oleg & Team have all the experience from IL-2 and the lessons learned from there. So it gives a huge advantage.

It will be really hard to let go of IL-2 as it has grown on me for the last almost 10 years. Like did EAW before it. But good thing is that IL2 still gets support from TD and Oleg so it will co-exist with SoW quite a time still

Good times ahead for sure..
Reply With Quote
  #5  
Old 03-02-2010, 01:02 PM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Quote:
Originally Posted by Flanker35M View Post
S!

It will be really hard to let go of IL-2 as it has grown on me for the last almost 10 years. Like did EAW before it. But good thing is that IL2 still gets support from TD and Oleg so it will co-exist with SoW quite a time still

Good times ahead for sure..
I think that even if SoW is all that we hope and expect it to be, IL2 will be on our hard drives for many years to come. It's still looking good!

As more expansion packs and 3rd Party additions are released for SoW, we will just play Il2 a little bit less until gradually the SOW series fills all our requirements and areas of interest.

Until about a year ago I had copies of Janes WWII fighters installed on my home network and used it to "introduce" my nephews to flight sims. They were only six and eight at the time and we used to play co-ops. It was only after I made my latest computer that I realised that as the boys had got older we were playing IL2 more often and hadn't touched WWII Fighters for a while so I didn't try to get it working on my new PC.

Cheers!
Reply With Quote
  #6  
Old 03-02-2010, 01:18 PM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Exactly Skoshi, IL-2 will co-exist until SoW will have more than just BoB. IL-2 has it all and more right away and in a package that is STILL playable and looks good. SoW will eventually phase out IL-2, but not in a year or two. TD's new additions help with this as well. It was one helluva slick move to get TD work on IL-2 to ensure longevity for it until SoW gets on full speed with additions
Reply With Quote
  #7  
Old 03-02-2010, 01:25 PM
Bobb4 Bobb4 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 553
Default

Quote:
Originally Posted by Skoshi Tiger View Post
I think that even if SoW is all that we hope and expect it to be, IL2 will be on our hard drives for many years to come. It's still looking good!

As more expansion packs and 3rd Party additions are released for SoW, we will just play Il2 a little bit less until gradually the SOW series fills all our requirements and areas of interest.

Until about a year ago I had copies of Janes WWII fighters installed on my home network and used it to "introduce" my nephews to flight sims. They were only six and eight at the time and we used to play co-ops. It was only after I made my latest computer that I realised that as the boys had got older we were playing IL2 more often and hadn't touched WWII Fighters for a while so I didn't try to get it working on my new PC.

Cheers!
I do not share that view. I wish it was true though. Let's face it once you fly the next generation sim (SOW) in this case you will be left expecting more that IL2 can offer. What I expect is a faster delivery cycle.
While IL2 was ten years in development (if you consider it is not yet finished thanks to TD) SOW will move faster and quicker, driven partly by third party developers and partly by a proven fan base for particular theatres of the war.
Most of Westen and Eastern Europe will jump at a Barbarossa expansion.
then you have the pacific theatre and of course Korea.
While IL2 meandered it's way into our hearts, SOW is going to leap forward.
I predict two years after release we will be exactly where Il2 is now in terms of planes, maps etc.
Look at the original IL2 expansions as marketing gambles. With SOW you know which theatres sell best. You also know which planes are flown the most.
Reply With Quote
  #8  
Old 03-02-2010, 01:57 PM
JVM JVM is offline
Approved Member
 
Join Date: Oct 2007
Posts: 188
Default

@Bobb4

I believe you may be slightly optimistic...Considering the already hinted at numbers of hours needed to make a proper SoW aircraft model (ca 6 Months as average) it will take a sweet time before we can properly fill a specific theater in...And this is not taking in account the map itself which is so far removed from the Il2 one in terms of details it's almost frightening!

Do you know of all the nooks and crannies of all the Japanese main bases in the Pacific? have you all the road and railroad maps of Philippines (maybe a bad example this kind of map would be reserved to Oleg and team)? Detailed depots, marshaling yards, bridges, harbors etc etc

With some clever sleights of hand work it may be possible to do away with the maximum amount of detail but that will still be huge work (and guess what: I suspect only passionate amateurs can do it...it will be difficult to justify such a time investment for money seekers)!

JV
Reply With Quote
  #9  
Old 03-02-2010, 02:21 PM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

Quote:
Originally Posted by Skoshi Tiger View Post
I think that even if SoW is all that we hope and expect it to be, IL2 will be on our hard drives for many years to come. It's still looking good!

As more expansion packs and 3rd Party additions are released for SoW, we will just play Il2 a little bit less until gradually the SOW series fills all our requirements and areas of interest.
Personally I have to disagree. I'm already having problems dealing with some of the more dated aspects of il2 now (mainly visuals - maps and terrain objects, effects and explosions, damage modelling, some older cockpits (eg 109s), some ai issues, etc).

My feelings on il2 are that I've more than had good value and enjoyment from it. In its time it was a major leap forward for a WW2 flight-sim. It is still the best on the market all these years later, certainly from the simulation side (engine management, etc) but visually I find it lacking now, more due to expanding expectations as the technology has advanced so much in 10 years.

So, for me, I expect that after my first flight in a SOW Tiger Moth or Spit, I'll find it very difficult to ever 'settle' for the il2 experience again.

I know I'll miss out for a time on a lot of WW2 theatres and aircraft, but I expect that SOW will have such a depth of gameplay and visual 'you are there' quality that I wont be able to take that step back anymore.

Last edited by kendo65; 03-02-2010 at 02:25 PM.
Reply With Quote
  #10  
Old 03-02-2010, 02:35 PM
HB252 HB252 is offline
Approved Member
 
Join Date: Oct 2009
Posts: 31
Default

Hi Oleg

Sorry, i try explain better about 1/1 SCALE cockpit view:

I said that there will be like a option.

- 1/1 scale is 1 cm (Centimeter) of the screen must be 1 cm of the real cockpit views. In this way, we cuold see all things in his real size: buttons, levers, throttle, gunsight....

Thx

PD: thx Foo´bar for show me the Ju 52
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:50 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.