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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

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  #21  
Old 02-20-2010, 06:08 PM
Lord Ludwig Lord Ludwig is offline
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The royal thorn-vampire match seems the big issue. Changing a 3-1 or even 3-2 to 3-0 affects nothing in the end, but here we have no unanimous verdict about the winner... I will wait a bit more to see if further arguments roll in before moving to round three.
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  #22  
Old 02-20-2010, 06:19 PM
Lord Ludwig Lord Ludwig is offline
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Quote:
Originally Posted by Zechnophobe View Post
As for Demon vs Repair droid: I am not quite convinced of this. Demon can summon friends, and more so has that 50% chance to get another action point when he's attacked. This means the repair droid can't quite do the 'wait-move' trick to keep him at bay. Not without occasionally using ALL his action points to escape. And yeah, demon only needs two hits!
The description of demon rage says the demon has a 50% chance to get an extra turn and one action point. Does this also work if he hasn't moved yet in the round? Can he then move 4 cells? I am not sure but I don't remember it that way. As for the RD having to, occasionally, spend all his AP just to build distance that's no problem, droids usually are in no hurry

As for needing only two hits, I think without a critical he needs at least three. Anyway, his big problem is even on a medium sized map he probably gets only one.

I still think the RD wins, unless further evidence to the contrary is produced.

Last edited by Lord Ludwig; 02-20-2010 at 06:21 PM.
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  #23  
Old 02-20-2010, 06:35 PM
TemjinGold TemjinGold is offline
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Extra turn only activates if he's used his turn already. Demons also dominate RDs, so don't forget that when figuring out damage.
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  #24  
Old 02-20-2010, 06:42 PM
Lord Ludwig Lord Ludwig is offline
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True, with domination average damage becomes something around 37, minimum damage about 33, so indeed two hits suffice. The true question remains if he CAN score that second hit.
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  #25  
Old 02-21-2010, 04:42 AM
MaroonMaurader MaroonMaurader is offline
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The Ogre can kill the ghost in just 1 hit... and with Drain I think he can get that hit. So (unless I'm mistaken, and Drain doesn't work on undead?) it's not really a tiebreak situation.

Regarding Demon / Repair Droid: first, I'm suspicious that with his summon demons ability and some smart coordination he's fine. Suppose he summons 2 imps; then they do about 16 total damage on the first and second turns (fireball), and with smart coordination can corner and beat up the repair droids subsequently. I'm not sure who wins in this case, but I lean towards demon + 2 imps managing at least another 16 damage before the imps die - which, paired with 33 damage from the one hit the demon gets, is enough. I believe taunt works on repair droids (nothing in the text to suggest otherwise, but correct me if I'm wrong), which means if they summon scoffer imps, the taunt ability is going to force the repair droids to never wait before moving, which means the scoffers plus demons can slowly corral them to one side of the map then kill them. If they summon cerberus, then the cerberus plus demon can combined block off basically all of a medium sized map, forcing the repair droids to brawl it out with the cerberus. But that's only suspicion. Even if they don't summon *anything*, thanks to bloody pentagram they can (one-time only) manage to move twice in a row - which should be enough to get them the second hit they need.
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  #26  
Old 02-21-2010, 09:40 AM
Lord Ludwig Lord Ludwig is offline
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Well, considering bloody pentagram + taunting (if scoffer imp appears) or cerberus (indeed the bad dog falls inside the leadership of "summon demons" for a single demon) + domination it really seems I have to reverse my judgment and make it a 3-1 for the demon instead of a 3-1 for the repair droid. A pity really; I am quite fond of the little buggers, and (unless I am mistaken again) they would have been able to kill at least 2 out of 11 lvl 5 units. The giant doesn't stand a chance, so does the troll - by day, of course - and on a very large map the ogre would go down to the repair droid as well.

All right, so in a little time - if nothing new arises - I will proceed to round 3 with two retcons, the "resurrection" of the royal thorn and the demon.
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  #27  
Old 02-21-2010, 12:58 PM
TemjinGold TemjinGold is offline
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Only thing to be wary of is the fact that you can't control the units that the demon summons...
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  #28  
Old 02-21-2010, 03:36 PM
Lord Ludwig Lord Ludwig is offline
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Quote:
Originally Posted by TemjinGold View Post
Only thing to be wary of is the fact that you can't control the units that the demon summons...
Well I guess it's in the spirit of this, let's call it "thought experiment", that every unit plays with perfect strategy rather than with so-so AI. Thus I don't think this really matters.

OK there have been no further arguments in favor of the repair droid and the vampire, so here is round 3 with the two retcons.

Black Dragon (1) 3
Assassin (32) 0

Ent (17) 3
Alchemist (16) 1

Ancient Ent (9) 3
Archmage (24) 0

Shaman (25) 0
Bone Dragon (8 ) 3


Giant (5) 0
Ancient Vampire (28 ) 3

Cannoneer (21) 0
Royal Thorn 3

Executioner (13) 3
Chosha (20) 1

Knight (29) 0
Green Dragon (4) 3



Red Dragon (3) 3
Polar Bear 0

Paladin (19) 0
Royal Griffin (14) 3

Ogre (11) 3
Demonologist (22) 0

Evil Beholder (27) 0
Archdemon (6) 3


Cyclops (7) 3
Horseman (26) 0

Necromancer (23) 0
Troll (10) 3

Demon (15) 3
Brontor (18 ) 2

Black Knight (31) 0
T-Rex (2) 3

I am quite uncertain about the demon vs brontor match. Originally I thought the repair droid was going to fight the brontor (and I was not very sure about the result of that match either). Now the demon has more health and does more damage, plus summon and hex. The brontor probably will do well to dig in and count on spikes. A close victory for the demon?

Two other matches are a bit uncertain. I think the executioner beats the chosha, who can breed gobots frequently, but in a number too shallow to turn the tide, at least so I think. As for the ent vs alchemist match I think the overall better stats of the ent and its poison resistance outweigh its vulnerability to the single fire attack of the alchemist.

So we have a result against the seeding, but the biggest surprise comes in a 3-0 form. Unless I overlooked something, higher speed, higher initiative and invulnerability to earthquake in bat form make the ancient vampire an impossible opponent to beat for the giant.

Last edited by Lord Ludwig; 02-21-2010 at 04:04 PM.
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  #29  
Old 02-21-2010, 03:58 PM
TemjinGold TemjinGold is offline
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Against the executioner, the chosha is actually better off NOT breeding gobots as the extra puny attacks simply serve to give the executioner more turns!
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  #30  
Old 02-21-2010, 08:10 PM
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Zechnophobe Zechnophobe is offline
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The Gobots are very high initiative, so should never trigger the Executioners ability. And in fact, the upgraded ones will cause poison damage, so I think it is completely worth it for the chosha to do it. Both units are immune to mind effecting spells so the fear from the Executioner will not help.

Actually that brings up a good question. Does the executioner win if the Chosha dies, but the gobots kill him? Because the executioner would be completely unable to kill gobots, especially in multiple stacks.
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