Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-02-2010, 01:50 PM
BRIGGBOY BRIGGBOY is offline
Approved Member
 
Join Date: Jan 2010
Location: Brigg in Lincolnshire
Posts: 275
Default

More variety of planes such as the Lancaster, Mosquito, Beaufighter, Meteor, Boulton Paul, Hawker Tempest, A26 Invader, P40 Warhawk, XP38 Chain Lghtening, P61 Blackwidow, B32 Dominator, A36 Apache, ME 410 Hornet, DO 17, JU 88, JU 188, Mikoyan-Gurevich Mig 1/Mig 3. Also in CTA games i think it would be cool to use aircraft carriers as the runway to capture instead of airfields in some of the games. Also in strike games be able to use torpedos on ships.
Reply With Quote
  #2  
Old 02-04-2010, 02:28 AM
AV 1611 AV 1611 is offline
Approved Member
 
Join Date: Jan 2010
Location: PA, USA
Posts: 49
Talking Suggestion to devs:

After the BOP sequel get crack'en on a new MODREN AIR COMBAT SIM!

Please include the F-15 & SU-27 VARIANTS/ family and don't forget the "FLY-BY CAMERA VIEW" this time. The rest of the planes are up to you! How's that?

Last edited by AV 1611; 02-04-2010 at 02:16 PM.
Reply With Quote
  #3  
Old 02-04-2010, 11:28 AM
kozzm0 kozzm0 is offline
Approved Member
 
Join Date: Oct 2009
Location: летая через небо
Posts: 514
Default

Quote:
Originally Posted by AV 1611 View Post
After the BOP sequel get crack'en on a new MODREN AIR COMBAT SIM!

Please include the F-15 & SU-27 VARIANTS and don't forget the "FLY-BY CAMERA VIEW" this time. The rest of the planes are up to you! How's that?
Including su-35 with the OVT done accurately so I can do double backflips and fly backwards like the real ones, without having to buy a pc

Flying backwards during a double backflip may be a useless combat maneuver, but it's still the most amazing

If you do patch BOP again, consider making every death -5 points, and if nobody has more kills than deaths, everyone gets "mission failed." The current scoring system makes everyone fly around at 300kph or less in a furball, except it's not a furball since it's always at ground-level. Being near lots of targets lets you rack up kills quicker, regardless if you get killed twice as much. There's no incentive for staying alive. It turns low speed and low altitude into an advantage, it's a mockery of real air combat.

For more realism, why not eliminate dogfight mode entirely. When in history has there ever been a free-for-all dogfight? It's only good for 1 on 1 battles, which can also be done in team battle.
Reply With Quote
  #4  
Old 02-04-2010, 12:14 PM
McQ59 McQ59 is offline
Approved Member
 
Join Date: Oct 2009
Location: ZoooooM!
Posts: 691
Default

Quote:
Originally Posted by kozzm0 View Post

If you do patch BOP again, consider making every death -5 points, and if nobody has more kills than deaths, everyone gets "mission failed." The current scoring system makes everyone fly around at 300kph or less in a furball, except it's not a furball since it's always at ground-level. Being near lots of targets lets you rack up kills quicker, regardless if you get killed twice as much. There's no incentive for staying alive. It turns low speed and low altitude into an advantage, it's a mockery of real air combat.

For more realism, why not eliminate dogfight mode entirely. When in history has there ever been a free-for-all dogfight? It's only good for 1 on 1 battles, which can also be done in team battle.
I totally second this one! The only incentive u have to stay alive and avoid crash/deaths now is u'r own dignity and honor. Not bad incentives per se, but u have to reckon them seriously after all...
Reply With Quote
  #5  
Old 02-04-2010, 01:56 PM
BRIGGBOY BRIGGBOY is offline
Approved Member
 
Join Date: Jan 2010
Location: Brigg in Lincolnshire
Posts: 275
Default

Quote:
Originally Posted by AV 1611 View Post
After the BOP sequel get crack'en on a new MODREN AIR COMBAT SIM!

Please include the F-15 & SU-27 VARIANTS and don't forget the "FLY-BY CAMERA VIEW" this time. The rest of the planes are up to you! How's that?
no lets keep it in tune with ww2 we have had so many modern fighter games on the console and to be honest they are a bit boring using missile lock all the time. I also agree with the kills to death ratio
Reply With Quote
  #6  
Old 02-04-2010, 03:24 PM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

I wouldn't bank on any sequel irrespective of what was said or promised in the past! BOP, I'm sad to say, appears to be regarded as a console failure by the Devs and publishers. The market for flight sims is best suited to the PC seems to be their current atttude. The problem is that a good quality flight sim needs to evolve with add ons (missions, a/c, maps, etc) that they can charge for. Any DLC, patches and upgrades just don't work on consoles due to the costs, licensing, QA requirements, file size limits, etc. The market is just too small to be profitable. Though the developers are not allowed to discuss the current title, due to contractual reasons, I cannot see any reason that would prevent them divulging development of a sequel. Which poses a question - when was the last comms from the devs regarding a console sequel? I would be most happy to be proved wrong or overly pessimistic believe me!
Reply With Quote
  #7  
Old 02-07-2010, 11:15 PM
AV 1611 AV 1611 is offline
Approved Member
 
Join Date: Jan 2010
Location: PA, USA
Posts: 49
Default

I'll be waiting...
Reply With Quote
  #8  
Old 02-08-2010, 02:52 AM
LordVonPS3 LordVonPS3 is offline
Registered Member
 
Join Date: Feb 2010
Location: UK
Posts: 1
Lightbulb @ Developers. Idea on how to fix tearing...

Guys,

Suggestion for you here. I've noticed quite a bit of tearing & the odd stutter in this game, particularly when pulling up, diving or flying through clouds and have an idea or two for how you might like to have another go at fixing...

1. A few bits and bobs...
- Move all back face culling / triangle culling routines to run on CELL SPE's.
- Use what main executable RAM you have remaining to add & store oft-used textures, then copy these from main RAM to VRAM instead of loading / streaming those from the HDD (assuming you do use the HDD during game play and don't just load all the textures in per level)!
- Make smoke trails dissipate a little faster, no-one will notice.

2. Triple buffering & maintain v-sync (assuming enough memory).
Render an additional frame and hold it in reserve so that instead of displaying a torn frame the reserve is displayed instead. For a good example of how to do triple buffering effectively - see Uncharted 2 / ask Naughty Dog who will help you.

Last edited by LordVonPS3; 02-08-2010 at 02:54 AM.
Reply With Quote
  #9  
Old 02-10-2010, 01:06 AM
delaner delaner is offline
Registered Member
 
Join Date: Feb 2010
Posts: 2
Talking

XBox: I'd love to have a free-flight mode where I could simply practice take-offs and landings. Since we don't have brakes, I have to search around to find a gigantic field whilst I'm learning... so...

Also, I feel the play of the game would be transformed if I were able to change the dead-zone in my Saitek AV8R. It has been stated that it's up to MS, but I know in Over-G Fighters (which doesn't work with my Saitek), you can adjust the deadzone - and that game is a few years old!

I love this game - I'm a bit addicted! =)

Of course, cockpits would be wonderful and all, but I'd be happy with

1) a deadzone/control adjustment for XBox and
2) a training field and training mode with no opponents, just the opportunity to practice take-offs, landings, touch-n-gos, and enjoy the beautiful graphics and pretend I'm flying around in one of these beautiful aircraft!

Oh, and 3) make the engine noises work properly, please! ; )

Fantastic development; beautiful game, tons of fun, fantastic price. =)

Cheers!
Reply With Quote
  #10  
Old 04-06-2011, 06:56 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

Quote:
Originally Posted by SEE View Post
I wouldn't bank on any sequel irrespective of what was said or promised in the past! BOP, I'm sad to say, appears to be regarded as a console failure by the Devs and publishers. The market for flight sims is best suited to the PC seems to be their current atttude. The problem is that a good quality flight sim needs to evolve with add ons (missions, a/c, maps, etc) that they can charge for. Any DLC, patches and upgrades just don't work on consoles due to the costs, licensing, QA requirements, file size limits, etc. The market is just too small to be profitable. Though the developers are not allowed to discuss the current title, due to contractual reasons, I cannot see any reason that would prevent them divulging development of a sequel. Which poses a question - when was the last comms from the devs regarding a console sequel? I would be most happy to be proved wrong or overly pessimistic believe me!
Very true. Flight sims are a niche all alone. Even a bigger niche on console. These devs are extremely busy putting the finishing touches on their latest creation IL-2 Cliffs of Dover that is due out in the west April 19. Already out in beta in the east.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:56 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.