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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 02-04-2010, 01:56 PM
BRIGGBOY BRIGGBOY is offline
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Originally Posted by AV 1611 View Post
After the BOP sequel get crack'en on a new MODREN AIR COMBAT SIM!

Please include the F-15 & SU-27 VARIANTS and don't forget the "FLY-BY CAMERA VIEW" this time. The rest of the planes are up to you! How's that?
no lets keep it in tune with ww2 we have had so many modern fighter games on the console and to be honest they are a bit boring using missile lock all the time. I also agree with the kills to death ratio
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  #2  
Old 02-04-2010, 03:24 PM
SEE SEE is offline
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I wouldn't bank on any sequel irrespective of what was said or promised in the past! BOP, I'm sad to say, appears to be regarded as a console failure by the Devs and publishers. The market for flight sims is best suited to the PC seems to be their current atttude. The problem is that a good quality flight sim needs to evolve with add ons (missions, a/c, maps, etc) that they can charge for. Any DLC, patches and upgrades just don't work on consoles due to the costs, licensing, QA requirements, file size limits, etc. The market is just too small to be profitable. Though the developers are not allowed to discuss the current title, due to contractual reasons, I cannot see any reason that would prevent them divulging development of a sequel. Which poses a question - when was the last comms from the devs regarding a console sequel? I would be most happy to be proved wrong or overly pessimistic believe me!
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  #3  
Old 02-07-2010, 11:15 PM
AV 1611 AV 1611 is offline
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I'll be waiting...
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  #4  
Old 02-08-2010, 02:52 AM
LordVonPS3 LordVonPS3 is offline
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Lightbulb @ Developers. Idea on how to fix tearing...

Guys,

Suggestion for you here. I've noticed quite a bit of tearing & the odd stutter in this game, particularly when pulling up, diving or flying through clouds and have an idea or two for how you might like to have another go at fixing...

1. A few bits and bobs...
- Move all back face culling / triangle culling routines to run on CELL SPE's.
- Use what main executable RAM you have remaining to add & store oft-used textures, then copy these from main RAM to VRAM instead of loading / streaming those from the HDD (assuming you do use the HDD during game play and don't just load all the textures in per level)!
- Make smoke trails dissipate a little faster, no-one will notice.

2. Triple buffering & maintain v-sync (assuming enough memory).
Render an additional frame and hold it in reserve so that instead of displaying a torn frame the reserve is displayed instead. For a good example of how to do triple buffering effectively - see Uncharted 2 / ask Naughty Dog who will help you.

Last edited by LordVonPS3; 02-08-2010 at 02:54 AM.
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  #5  
Old 02-10-2010, 01:06 AM
delaner delaner is offline
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Talking

XBox: I'd love to have a free-flight mode where I could simply practice take-offs and landings. Since we don't have brakes, I have to search around to find a gigantic field whilst I'm learning... so...

Also, I feel the play of the game would be transformed if I were able to change the dead-zone in my Saitek AV8R. It has been stated that it's up to MS, but I know in Over-G Fighters (which doesn't work with my Saitek), you can adjust the deadzone - and that game is a few years old!

I love this game - I'm a bit addicted! =)

Of course, cockpits would be wonderful and all, but I'd be happy with

1) a deadzone/control adjustment for XBox and
2) a training field and training mode with no opponents, just the opportunity to practice take-offs, landings, touch-n-gos, and enjoy the beautiful graphics and pretend I'm flying around in one of these beautiful aircraft!

Oh, and 3) make the engine noises work properly, please! ; )

Fantastic development; beautiful game, tons of fun, fantastic price. =)

Cheers!
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  #6  
Old 02-10-2010, 01:58 AM
trk29 trk29 is offline
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Originally Posted by delaner View Post
XBox: I'd love to have a free-flight mode where I could simply practice take-offs and landings. Since we don't have brakes, I have to search around to find a gigantic field whilst I'm learning... so...

Also, I feel the play of the game would be transformed if I were able to change the dead-zone in my Saitek AV8R. It has been stated that it's up to MS, but I know in Over-G Fighters (which doesn't work with my Saitek), you can adjust the deadzone - and that game is a few years old!

I love this game - I'm a bit addicted! =)

Of course, cockpits would be wonderful and all, but I'd be happy with

1) a deadzone/control adjustment for XBox and
2) a training field and training mode with no opponents, just the opportunity to practice take-offs, landings, touch-n-gos, and enjoy the beautiful graphics and pretend I'm flying around in one of these beautiful aircraft!

Oh, and 3) make the engine noises work properly, please! ; )

Fantastic development; beautiful game, tons of fun, fantastic price. =)

Cheers!

Great post and welcome to the forum!
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  #7  
Old 04-06-2011, 06:56 PM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by SEE View Post
I wouldn't bank on any sequel irrespective of what was said or promised in the past! BOP, I'm sad to say, appears to be regarded as a console failure by the Devs and publishers. The market for flight sims is best suited to the PC seems to be their current atttude. The problem is that a good quality flight sim needs to evolve with add ons (missions, a/c, maps, etc) that they can charge for. Any DLC, patches and upgrades just don't work on consoles due to the costs, licensing, QA requirements, file size limits, etc. The market is just too small to be profitable. Though the developers are not allowed to discuss the current title, due to contractual reasons, I cannot see any reason that would prevent them divulging development of a sequel. Which poses a question - when was the last comms from the devs regarding a console sequel? I would be most happy to be proved wrong or overly pessimistic believe me!
Very true. Flight sims are a niche all alone. Even a bigger niche on console. These devs are extremely busy putting the finishing touches on their latest creation IL-2 Cliffs of Dover that is due out in the west April 19. Already out in beta in the east.
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  #8  
Old 04-07-2011, 02:10 PM
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Cryptic Phant0m Cryptic Phant0m is offline
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Originally Posted by SEE View Post
I wouldn't bank on any sequel irrespective of what was said or promised in the past! BOP, I'm sad to say, appears to be regarded as a console failure by the Devs and publishers. The market for flight sims is best suited to the PC seems to be their current atttude. The problem is that a good quality flight sim needs to evolve with add ons (missions, a/c, maps, etc) that they can charge for. Any DLC, patches and upgrades just don't work on consoles due to the costs, licensing, QA requirements, file size limits, etc. The market is just too small to be profitable. Though the developers are not allowed to discuss the current title, due to contractual reasons, I cannot see any reason that would prevent them divulging development of a sequel. Which poses a question - when was the last comms from the devs regarding a console sequel? I would be most happy to be proved wrong or overly pessimistic believe me!
From the Macademic and Yudintsev interview.

MACADEMIC: Okay. Let's talk a bit more about the future...you mentioned earlier that you are very busy with a new game?

Anton Yudintsev: Yes, we are

MACADEMIC: As you can imagine your loyal audience is very interested to hear more...

Anton Yudintsev: Well, we have given a hint in Wings of Prey launch trailer (unintentionally). As for features, we have summarized community feedback, and also our own ideas. Unfortunately, I can unveil all details until announcement, but we are going to keep flight sim spirit, and make the game more online focused, and more community-friendly.

MACADEMIC: Hm...maybe a few more details? Can we expect the game to remain in the same time period? Will it come to all platforms PS3/XBOX360/PC?

Anton Yudintsev: It will be good old-fashion propeller planes. I can't announce platforms. We are working for consoles, but I won't give you exact list. Although you can guess.
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  #9  
Old 08-09-2011, 12:04 PM
Jihad_Joe Jihad_Joe is offline
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Whether arcade, realistic, or simulation mode, I wish the following to mimic real wwii air war:

1. When you are killed, you get deducted the same points you gained when killing another.
2. Ammunition and fuel are always limited according to the maximum payload of the plane. The only way to replenish is to land in a nearby friendly base.
3. When you are shot down, re-spawn should happen in the nearby friendly airbase and take off from there.
4. If you attempt to capture a hostile airbase, you can get shot down by AAs. To capture a hostile airbase you must reduce the AAs and parked fighters by say 80%.
5. There should be no free for all dogfight. Team planes should be grouped as either allied or axis, i.e. German planes cannot team up with British planes.
6. Planes should have rated performance according to maneuverability, durability, maximum speed, and firepower. An I-153 might have a rating of 10 for manueverability but 1 for durability and speed. A spit can have a rating of 5 for manueverability but 10 for speed and firepower, and an 8 for durability. In this way, we can realistically mimic the characteristics of the real planes.
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  #10  
Old 08-09-2011, 05:43 PM
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Robotic Pope Robotic Pope is offline
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Originally Posted by Jihad_Joe View Post
Whether arcade, realistic, or simulation mode, I wish the following to mimic real wwii air war:

1. When you are killed, you get deducted the same points you gained when killing another.
2. Ammunition and fuel are always limited according to the maximum payload of the plane. The only way to replenish is to land in a nearby friendly base.
3. When you are shot down, re-spawn should happen in the nearby friendly airbase and take off from there.
4. If you attempt to capture a hostile airbase, you can get shot down by AAs. To capture a hostile airbase you must reduce the AAs and parked fighters by say 80%.
5. There should be no free for all dogfight. Team planes should be grouped as either allied or axis, i.e. German planes cannot team up with British planes.
6. Planes should have rated performance according to maneuverability, durability, maximum speed, and firepower. An I-153 might have a rating of 10 for manueverability but 1 for durability and speed. A spit can have a rating of 5 for manueverability but 10 for speed and firepower, and an 8 for durability. In this way, we can realistically mimic the characteristics of the real planes.
Whoa, deja vu? Did you read my reply to this the first time?

The developers don't visit here anymore by the way. You need to go to their new forum.
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