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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-26-2010, 11:15 AM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Qpassa View Post
I hope that shaking will be included in an improved force feedback engine

You really don't feel much from the controls when its turbulent
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  #2  
Old 01-26-2010, 11:19 AM
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Qpassa Qpassa is offline
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In IL2 its enough how the turbulences feel with the G940
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Old 01-26-2010, 12:29 PM
KOM.Nausicaa KOM.Nausicaa is offline
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I just hope despite the turbulence flame war, 1C will still post another video next time.
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Old 01-26-2010, 12:59 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by KOM.Nausicaa View Post
I just hope despite the turbulence flame war, 1C will still post another video next time.
Yea and people wonder why OM is reluctant to post wip stuff

On a side note I wonder if there will be a demo disc release for SoW as there was with Il2 Shturmovik

Last edited by KG26_Alpha; 01-26-2010 at 01:06 PM.
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Old 01-26-2010, 03:55 PM
airmalik airmalik is offline
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Originally Posted by KOM.Nausicaa View Post
I just hope despite the turbulence flame war, 1C will still post another video next time.
It's an interesting topic for discussion and just because a lot of people are participation in it doesn't make it a flame war. It wouldn't be an interesting discussion group if everyone agreed with everything. I do agree discussions and critiques should be done in a civil manner and I think that's been (mostly) the case so far.

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Old 01-26-2010, 07:16 PM
KOM.Nausicaa KOM.Nausicaa is offline
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You think so ?
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Old 01-26-2010, 09:26 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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Do you really think Oleg comes here to hear how great you think he is ?

I mean really ???


He wants FEEDBACK. Good feedback .... even if sometimes he doesn't like it/ or in my case the person giving it.
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Old 01-27-2010, 05:34 AM
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Oleg or Ilya, could you possibly tell us yet whether you have any inkling of the specifications for the engine regarding 3rd party 3D objects (polycounts, texture size, formats, etc.)? I imagine that would be useful information to bear in mind for a number of people. Will there be import/export tools released with the game or will that be postponed until a while afterwards? Will you provide a guide at some point for the guidelines to creating 3D objects or will you leave the process to trial and error like many game developers do? I realise these are questions that aren't particularly important at the moment, but I'm just curious to be honest, since this is your first foray into making an openly moddable game. I very much appreciated your earlier explanations about 3rd party content being outside the officially sanctioned "locked set" of objects and the ability of users to edit FMs etc. without compromising online play and was just wondering whether you'd care to expand upon them slightly with some ballpark figures.

Last edited by TheGrunch; 01-27-2010 at 05:37 AM.
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