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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-19-2010, 08:36 AM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Flanker35M View Post
And now DirectX 11 coding so no more silly "one graphics card pony" game like IL-2 is causing ATI users to spend a lot of time tweaking. Today both Green and Red team offer a lot of power for games so discriminating either of them is just like sawing off the branch you sit on

So until release have time to upgrade HOTAS etc..
You mean ATI's lack of driver support surely.

Nvidia was originally used as they had the most stable drivers and support , iirc over 9 years ago the decision was to code with Nvidia in mind because of this fact.
You cant blame Oleg for the poor driver support from ATI even nearly 10 Years later !!!!!

ATI had it right with the X1950 pro and driver 7.11, I had 2 in Crossfire config for a while.

Seems they went chasing numbers to make sales and lost the plot.

Last edited by KG26_Alpha; 01-19-2010 at 08:47 AM.
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  #2  
Old 01-19-2010, 09:39 AM
Tree_UK
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Thats a fair point Alpha, ATI cards have always been good but the driver support has been sketchy at best. I'm not certain that has improved much in recent times.
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  #3  
Old 01-19-2010, 09:48 AM
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tagTaken2 tagTaken2 is offline
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ATI drivers and Crapalyst software suck, I'm never buying an ATI card again.
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  #4  
Old 01-19-2010, 12:02 PM
Flanker35M Flanker35M is offline
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S!

Do not bash ATI alone Alpha. ATI has full support to OpenGL 3.2 and IL-2 is the ONLY game using old OGL version I have problems with, due the "nvidiasation" done back then. During IL2 beta I had ATI/nVidia/Kyro II and got IL2 to work fine and reported this to devs. So not lack of testing

I can run Rise Of Flight maxed out, Aces High 2 maxed out, STALKER maxed out etc. with my ATI 5870HD WITHOUT a SINGLE glitch due supposedly "crappy drivers and support". From my experience with computers and troubleshooting MOST of the errors are located between the keyboard and the chair

So if IL-2 got some more support, DLL's do this, as I tested them extensively when tweaking ATI to work with it. And it is a 2 way road, ATI and TD/MG must communicate I used nVidia 280GTX with IL2 as well and it has it's share of bugs and stuff like ATI, not a flawless card unless you benchmark only

So my point is valid, DirectX 11 is the right step to get rid of the 1-trick pony stuff we have in IL2. That is a VERY good thing to ALL gamers regardless brand of GFX card. I am not a fanboi of any brand, I just use whatever I want..now it was time for ATI and damn happy with it.

Back to topic. Super details are for screenshots. In the heat of an online fight or hair rising offline campaign you really do not have time to stare if a screw is serial numbered or not and every player wants performance, even eye candy is nice to have. So balance is the key. SoW will be fine for sure so waiting eagerly for it.
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  #5  
Old 01-19-2010, 12:56 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by KG26_Alpha View Post
You mean ATI's lack of driver support surely.

Nvidia was originally used as they had the most stable drivers and support , iirc over 9 years ago the decision was to code with Nvidia in mind because of this fact.
You cant blame Oleg for the poor driver support from ATI even nearly 10 Years later !!!!!

ATI had it right with the X1950 pro and driver 7.11, I had 2 in Crossfire config for a while.

Seems they went chasing numbers to make sales and lost the plot.
Quote:
Originally Posted by Flanker35M View Post
S!

Do not bash ATI alone Alpha. ATI has full support to OpenGL 3.2 and IL-2 is the ONLY game using old OGL version I have problems with, due the "nvidiasation" done back then. During IL2 beta I had ATI/nVidia/Kyro II and got IL2 to work fine and reported this to devs. So not lack of testing

.

Im not bashing ATI
There's enough customers out there that can do that.

You are blaming Oleg 1C team for ATI support which I find simply stunningly ignorant that's all, and dragging up you were an IL2 beta tester from 10 years ago should qualify you to know better than make your original post which I commented on.

Last post I'm not wasting the forum bandwith going off topic.

Last edited by KG26_Alpha; 01-19-2010 at 01:42 PM.
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  #6  
Old 01-19-2010, 01:18 PM
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brando brando is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

Do not bash ATI alone Alpha. ATI has full support to OpenGL 3.2 and IL-2 is the ONLY game using old OGL version I have problems with, due the "nvidiasation" done back then. During IL2 beta I had ATI/nVidia/Kyro II and got IL2 to work fine and reported this to devs. So not lack of testing

I can run Rise Of Flight maxed out, Aces High 2 maxed out, STALKER maxed out etc. with my ATI 5870HD WITHOUT a SINGLE glitch due supposedly "crappy drivers and support". From my experience with computers and troubleshooting MOST of the errors are located between the keyboard and the chair

So if IL-2 got some more support, DLL's do this, as I tested them extensively when tweaking ATI to work with it. And it is a 2 way road, ATI and TD/MG must communicate I used nVidia 280GTX with IL2 as well and it has it's share of bugs and stuff like ATI, not a flawless card unless you benchmark only

So my point is valid, DirectX 11 is the right step to get rid of the 1-trick pony stuff we have in IL2. That is a VERY good thing to ALL gamers regardless brand of GFX card. I am not a fanboi of any brand, I just use whatever I want..now it was time for ATI and damn happy with it.

Back to topic. Super details are for screenshots. In the heat of an online fight or hair rising offline campaign you really do not have time to stare if a screw is serial numbered or not and every player wants performance, even eye candy is nice to have. So balance is the key. SoW will be fine for sure so waiting eagerly for it.
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  #7  
Old 02-27-2010, 12:06 PM
TomCatBG TomCatBG is offline
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Hey i've got a question to Oleg.

I saw the superb work and read about the multiple layers if you want to skin a plane, my question is will this time the textures be more high definition so we have a more precise work on them if we want to let's say paint killmarks on our rudders or something like that?

~S!~
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  #8  
Old 02-28-2010, 08:34 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by TomCatBG View Post
Hey i've got a question to Oleg.

I saw the superb work and read about the multiple layers if you want to skin a plane, my question is will this time the textures be more high definition so we have a more precise work on them if we want to let's say paint killmarks on our rudders or something like that?

~S!~
Well, I've seen Oleg say that the skins will be 2048x2048 (right now they are 1024x1024).

So, if that's what you meant by "...more high definition...", then I guess your answer is yes.

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