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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 12-27-2009, 04:34 AM
kozzm0 kozzm0 is offline
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Quote:
Originally Posted by MACADEMIC View Post
Hi,

Have a look here, this video shows how headtracking works. You only move your head slightly so your eyes can stay on the screen. It looks very intuitive and natural:

(a video)

Video from a thread by Houndstone Hawk: http://forum.1cpublishing.eu/showthread.php?t=11935

MACADEMIC
doesn't look like the dude was able to check 6 though.

Would the ps eye be capable of this?
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  #2  
Old 12-27-2009, 11:03 AM
MACADEMIC MACADEMIC is offline
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Quote:
Originally Posted by kozzm0 View Post
doesn't look like the dude was able to check 6 though.

Would the ps eye be capable of this?
Have a look further down this thread: http://forum.1cpublishing.eu/showthread.php?t=12014

It seems like the Eye Toy can pretty precisely monitor headmovements, angles etc. Regarding checking his six, I'm not sure but that would depend on how much headmovement translates into change of viewing angle. It should be possible to finetune it that way.

MACADEMIC
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  #3  
Old 12-27-2009, 11:16 AM
kozzm0 kozzm0 is offline
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It's the PS Eye, the Eye Toy was for ps2 and it's much weaker

I just bought one used for a good price, and have spent about 30 hours trying to get it to work in linux. The driver is still partly in development and works for a lot of people but not for me, I am probably going to have to compile it into the kernel which I'm not looking forward to, but compiling it as a 3rd-party module won't seem to work

But once I get the Eye working, I'll be able to capture decent video of BOP on my pc. I've made test recordings on the ps3 of pc and ps2 stuff, and it's better than I expected. The Eye is a very good webcam, 480p at 60fps with a 4-mic array.
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  #4  
Old 12-27-2009, 11:36 AM
MACADEMIC MACADEMIC is offline
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Originally Posted by kozzm0 View Post
It's the PS Eye, the Eye Toy was for ps2 and it's much weaker
Yes, you're right, and Sony seems to have a few things planned with that thing, plus some other tracking devices (see the threads).

Good luck with your programming!

MACADEMIC
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  #5  
Old 01-07-2010, 02:22 PM
McQ59 McQ59 is offline
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Default About groundtarget markers...

I would first like to say that I really love this game. Thank u for every bit of it.

I often fly bombersupport in strikegames in a fighterplane, and a lot of the fights and action takes place over enemytargets. My first aim is of course enemy fighters and not the groundtargets, but the "automatic targetswitch" or whatever it is, keeps switching between groundtargets instead of enemy fighters. So do the "manual switching" I do myself on my flightstick. So I wonder... Is it possible for u guys to kind of "switch off" the ground targets for the fighterpilots? (I know this will be a problem for the fighters that carries bombs, but they may be less annoyed. Maybe... I don't know).
Now it's like I have to press switch target buttons abot 10-fifteen times before I "hit" the nearest fighter, and again is able to follow with the followcamera-view.
(I hope u understand what i am writing here. My english writing could be better, I know...)
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  #6  
Old 01-13-2010, 02:46 PM
Varcus2 Varcus2 is offline
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Hello,

First I just want to say i love this game, but 2 points frustrated me:
1 can't have cockpit view with axes airplanes.
2 last but not least lol is the very big camera deadzone when using stick controler (HotasX)
Can you make something in the next update please??
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  #7  
Old 01-14-2010, 10:21 AM
RazgriZ-FX RazgriZ-FX is offline
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For the 360 version of the game, the weapon unlock requirements are ridiculous. This is more of an achievement completionist shout out.

The game is dead online.

To ask to get 50 ground target kills with the P-51D-5? You're kidding right.

To do that legit without boosting it is impossible.

To do that by boosting is a tedious task begging to not go near these kind of games produced/published again if there ever was one created for console.
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