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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 12-15-2009, 11:18 PM
SgtPappy SgtPappy is offline
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Thanks, everyone.

Indeed, David, it seems even thought the planes in this game have that touch of arcadey-ness, they more or less follow the trend of both IL-2:1946 and AHII. There's really no point in flying the G6, because like mentioned, it's an up-gunned G2.

I think I was always successful in the F4, G2 and untouchable in the K4 in AHII, so I'll try them out. Though, the K4 really shouldn't have two 20mm cannon.

I'll do some testing soon to see whether the combat flaps have less lift than the landing flaps. I would assume so, as someone on these forums stated that the landing flaps do indeed jam at high speed, suggesting that they do have extra deflection.
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Old 12-16-2009, 01:16 AM
STINGERSIX78 STINGERSIX78 is offline
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Originally Posted by SgtPappy View Post
Thanks, everyone.

Indeed, David, it seems even thought the planes in this game have that touch of arcadey-ness, they more or less follow the trend of both IL-2:1946 and AHII. There's really no point in flying the G6, because like mentioned, it's an up-gunned G2.

I think I was always successful in the F4, G2 and untouchable in the K4 in AHII, so I'll try them out. Though, the K4 really shouldn't have two 20mm cannon.

I'll do some testing soon to see whether the combat flaps have less lift than the landing flaps. I would assume so, as someone on these forums stated that the landing flaps do indeed jam at high speed, suggesting that they do have extra deflection.
agreed.
the k-4 should have 2x30mm cannons... ^^
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  #3  
Old 12-16-2009, 01:18 AM
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Robotic Pope Robotic Pope is offline
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Originally Posted by SgtPappy View Post
Thanks, everyone.

Indeed, David, it seems even thought the planes in this game have that touch of arcadey-ness, they more or less follow the trend of both IL-2:1946 and AHII. There's really no point in flying the G6, because like mentioned, it's an up-gunned G2.

I think I was always successful in the F4, G2 and untouchable in the K4 in AHII, so I'll try them out. Though, the K4 really shouldn't have two 20mm cannon.

I'll do some testing soon to see whether the combat flaps have less lift than the landing flaps. I would assume so, as someone on these forums stated that the landing flaps do indeed jam at high speed, suggesting that they do have extra deflection.
Stalling speed with the landing flaps is a whole lot lower than with the combat flaps. In sim if I get a dead engine I sometimes drop the undercarrige just so I can use the landing flaps to hang in the air for longer. The times when Ive crashed while I had my landing flaps ingaged, and then respawned with them stuck on though completly destroys your capacity to fight though thanks to the huge drag.
If you look at the wings while in cockpit view and change from no flaps to combat flaps you can see how little the flap acually moves. Then watch the flaps go from none to landing and the whole thing drops down.
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Old 12-16-2009, 04:45 AM
SgtPappy SgtPappy is offline
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I guess I never noticed because the Spitfire's flaps are split flaps and aren't visible from the cockpit. Actual Spitfires had little hinged tabs behind the 20mm cannon bay which would fold up towards the cockpit when the flaps went down to let the pilot know.

Plus, Spits didn't have a combat setting. But that's cool, it's good to know. I may be using that setting for stall turns now.
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Old 12-16-2009, 09:46 AM
InfiniteStates InfiniteStates is offline
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...the landing flaps do indeed jam at high speed, suggesting that they do have extra deflection.
Combat flaps also jam when I respawn with them on, forget and dive for the deck
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  #6  
Old 12-16-2009, 04:47 PM
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Robotic Pope Robotic Pope is offline
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Combat flaps also jam when I respawn with them on, forget and dive for the deck
Yup damn anoying bug that. I'm always affraid to use my landing flaps in CTA games because they will get stuck if i'm bombed on.
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Old 12-16-2009, 05:43 PM
kozzm0 kozzm0 is offline
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Yup damn anoying bug that. I'm always affraid to use my landing flaps in CTA games because they will get stuck if i'm bombed on.
the danger of being bombed has trained my reflexes to raise the flaps right away as soon as I'm on the ground. It's now the first thing I think of, except for braking.

but the flaps getting stuck from high speed is a great patch addition. It's what should happen.

The gear should also be damaged from too much speed or g's, but I haven't seen it happen yet

sometimes I can get rid of the crash-to-stuck-flaps bug by lowering and raising the gear
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