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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
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#1
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Thanks, everyone.
Indeed, David, it seems even thought the planes in this game have that touch of arcadey-ness, they more or less follow the trend of both IL-2:1946 and AHII. There's really no point in flying the G6, because like mentioned, it's an up-gunned G2. I think I was always successful in the F4, G2 and untouchable in the K4 in AHII, so I'll try them out. Though, the K4 really shouldn't have two 20mm cannon. I'll do some testing soon to see whether the combat flaps have less lift than the landing flaps. I would assume so, as someone on these forums stated that the landing flaps do indeed jam at high speed, suggesting that they do have extra deflection. |
#2
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the k-4 should have 2x30mm cannons... ^^ |
#3
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If you look at the wings while in cockpit view and change from no flaps to combat flaps you can see how little the flap acually moves. Then watch the flaps go from none to landing and the whole thing drops down.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#4
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I guess I never noticed because the Spitfire's flaps are split flaps and aren't visible from the cockpit. Actual Spitfires had little hinged tabs behind the 20mm cannon bay which would fold up towards the cockpit when the flaps went down to let the pilot know.
Plus, Spits didn't have a combat setting. But that's cool, it's good to know. I may be using that setting for stall turns now. |
#5
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#6
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Yup damn anoying bug that. I'm always affraid to use my landing flaps in CTA games because they will get stuck if i'm bombed on.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#7
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but the flaps getting stuck from high speed is a great patch addition. It's what should happen. The gear should also be damaged from too much speed or g's, but I haven't seen it happen yet sometimes I can get rid of the crash-to-stuck-flaps bug by lowering and raising the gear |
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