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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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I find the 109F turns WAY quicker then the 109G-6. The G-6's guns are a bit overkill I think, thats why I prefer not to use it. You don't really have to aim acurately, epspecialy if its unlimited ammo.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope Last edited by Robotic Pope; 12-15-2009 at 12:22 AM. |
#2
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I'm sure David (the 109 know-it-all in a VERY good way) will stumble upon this, and tell us all about it. But for the time, I agree with Pope. the F4 is my favorite in BoP as well. Not as power punching as the G6, but it's A LOT more stable than the G6, and turns much better from what I've experienced with it.
(Note: The F series of 109s is my personal all time favorite. The G2, would be my last because they were just too heavy afterwards.) |
#3
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If you are flying in arcade, everyone there uses the g-6. EVERYONE. If someone is not using it, they are a rookie and WILL use it as soon as they compare those guns to another model. Sim guys don't usually play arcade so their attitude may be different. You can't compare planes behavior in the 2 modes. I used it myself to earn the K, which I was very proud of! I wouldn't say it has overkill on the guns, though. Everything in arcade is faster than the other 2 modes and stalling (except the 51 and 190, still) is nonexistant. Its hard to keep the tit on target using the stock controller. You fill the sky with lead and don't hit a damn thing. The longer you chase someone trying for that fatal shot, you are only a target for the opponenet behind you, who will nail you any second. The more firepower you can put on target in just a second or 2 makes all the difference. Sim is different, but in arcade it's the G6 hands down. EVERYONE cannot be wrong.
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#4
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The G2 is the best of the 109s for dogfighting on Sim.
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#5
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Thanks guys.
Yes, in IL-2 1946 and Aces High II, I was almost untouchable in the Spitfire VIII and 109F4. Historically, the 109F4 was considered the best 109 of all the series, but of course the lightest armed. I haven't yet tried the G2 online, but the F seems like a good choice, since it always was in other games. However, comparing the differences in its performance versus the much-used Spitfire IX could be a problem due to its similar turn rate, top speed and climb. |
#6
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![]() Seriously though, good to see you around again, long time no see/speak ![]() Anyway, about the 109's. The F4 is the most agile, and like all 109s its fast and a good climber, well suited to Boom-n-Zoom tactics for an early war plane but it is slower than more commonly flown aircraft like the La's, late model Spitfires and the Yak-3. Gun armament is light but all the guns are mounted on the centreline so they are easy to shoot accurately. The G2 is a great plane. It is heavier than the F4 but not by much, so it is still agile, and there is a sizable improvement in speed and climb rate, so if you want to BnZ the G2 is a better plane than the F4 while still being competative in a turning fight, which the later 109s aren't. The G6 is the worst 109 to fly, but has a whole load of firepower, so some people will use it as a BnZ fighter, but since it is no faster than the F4 you would be flying a plane that is slower, turns worse and climbs worse than the La's/Spit's/Yak's used by most players, so this is not a good choice. The G10 is fast, has a good armament and is reasonably manoeuverable, again well suited to BnZ but not the best for turning fights. Not really very good when flown low down amongst fighters that have a similar top speed and are more agile. The K4 is the best BnZ fighter in the game, very quick, very powerful armament, and a great climb rate, but the turning circle is poor. However, since Blackouts/Redouts have been introduced via patch to the PS3 version and made constant turning dogfights harder it will be very competative in Sim mode, though 360 players like myself will find these tactics harder to use. Long story short, F4 or G2 for turn fights, K4 for BnZ and steer clear of the E3, G6 and G10. Regards |
#7
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Thanks, everyone.
Indeed, David, it seems even thought the planes in this game have that touch of arcadey-ness, they more or less follow the trend of both IL-2:1946 and AHII. There's really no point in flying the G6, because like mentioned, it's an up-gunned G2. I think I was always successful in the F4, G2 and untouchable in the K4 in AHII, so I'll try them out. Though, the K4 really shouldn't have two 20mm cannon. I'll do some testing soon to see whether the combat flaps have less lift than the landing flaps. I would assume so, as someone on these forums stated that the landing flaps do indeed jam at high speed, suggesting that they do have extra deflection. |
#8
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the k-4 should have 2x30mm cannons... ^^ |
#9
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If you look at the wings while in cockpit view and change from no flaps to combat flaps you can see how little the flap acually moves. Then watch the flaps go from none to landing and the whole thing drops down.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#10
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I guess I never noticed because the Spitfire's flaps are split flaps and aren't visible from the cockpit. Actual Spitfires had little hinged tabs behind the 20mm cannon bay which would fold up towards the cockpit when the flaps went down to let the pilot know.
Plus, Spits didn't have a combat setting. But that's cool, it's good to know. I may be using that setting for stall turns now. |
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