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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 12-16-2009, 09:46 AM
InfiniteStates InfiniteStates is offline
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Originally Posted by SgtPappy View Post
...the landing flaps do indeed jam at high speed, suggesting that they do have extra deflection.
Combat flaps also jam when I respawn with them on, forget and dive for the deck
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  #2  
Old 12-16-2009, 04:47 PM
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Robotic Pope Robotic Pope is offline
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Originally Posted by InfiniteStates View Post
Combat flaps also jam when I respawn with them on, forget and dive for the deck
Yup damn anoying bug that. I'm always affraid to use my landing flaps in CTA games because they will get stuck if i'm bombed on.
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  #3  
Old 12-16-2009, 05:43 PM
kozzm0 kozzm0 is offline
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Originally Posted by Robotic Pope View Post
Yup damn anoying bug that. I'm always affraid to use my landing flaps in CTA games because they will get stuck if i'm bombed on.
the danger of being bombed has trained my reflexes to raise the flaps right away as soon as I'm on the ground. It's now the first thing I think of, except for braking.

but the flaps getting stuck from high speed is a great patch addition. It's what should happen.

The gear should also be damaged from too much speed or g's, but I haven't seen it happen yet

sometimes I can get rid of the crash-to-stuck-flaps bug by lowering and raising the gear
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Old 12-15-2009, 04:28 AM
kozzm0 kozzm0 is offline
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I find the 109F turns WAY quicker then the 109G-6. The G-6's guns are a bit overkill I think, thats why I prefer not to use it. You don't really have to aim acurately, epspecialy if its unlimited ammo.
The f handles much better than the later ones because it is lighter = lower wing loading.

I came across some of the data from the pc version, and the 109f is very close to the la5 in that one.

In particular, its corner speed (where it gets max degrees/s) is just a little higher than la5's, at about 370kph. where it does about 33 degrees/s but bleeds energy heavily. The sustained turn curve is better than la5 between about 380 to 450, and worse elsewhere.

BOP is undoubtedly less accurate, since most of the planes can easily sustain level turns under 19 seconds, but I bet you'll get better results with a 109f if you keep it between 400-450. Fight the energy fight. Takes longer to get kills of course, but takes longer to die too.

I've set the 109f elevator at 4 notches below top and it remained pretty stable. Rolls good, too.

Just so you know, the patch awards the K4 for one online win with any plane. Ta152 also.

Last edited by kozzm0; 12-15-2009 at 04:30 AM.
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  #5  
Old 12-15-2009, 04:48 AM
SgtPappy SgtPappy is offline
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I fought Edal just a couple mins ago in a 109F.

Wow was that fun! He pretty much owned me, but not before I got a couple of kills myself Though, the 109F is really different from my Spitfire II. I was really working the throttle, trying to get to corner velocity as fast as possible. The 109 handles like a truck at low speeds... very much the opposite of a Spitfire.

Good fights Edal, sorry for the constant crashing; I'm really not used to the 109 yet. At one point, my throttle wasn't even functioning. It must've been a glitch because my flaps weren't moving, and the throttle stayed at 0%, but my engine was fine.
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  #6  
Old 12-15-2009, 04:30 PM
Soviet Ace Soviet Ace is offline
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In real life, the Spitfire MkIX and 109F4 wouldn't have been such a bad match up against one another. I think I'll have to try that later in BoP!
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Old 12-15-2009, 04:48 PM
FilthyPrick FilthyPrick is offline
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Originally Posted by Soviet Ace View Post
In real life, the Spitfire MkIX and 109F4 wouldn't have been such a bad match up against one another. I think I'll have to try that later in BoP!
Does anyone use combat flaps with a spitfire in BoP? I do not remember having them in 1946!
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Old 12-15-2009, 04:58 PM
STINGERSIX78 STINGERSIX78 is offline
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in sim and realistic mode i looove the k-4. no other plane can follow me after a znb attack. they tried it so often and waste a lot of ammo. its my choice when i attack. bad, when my engine was damaged. then im a sitting duck for the spits and hurris. ^^
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Old 12-15-2009, 05:22 PM
SgtPappy SgtPappy is offline
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StingerSix, Indeed, the 109K4 was the best performing 109 available.
In WWII, though, they came so late that some of them had wooden parts, while some 109G's were built from recycled 109 parts.

The only shortcoming of the plane is its maneuverability and range. Not that it matters in a dogfight. That's why I want it! Didn't know it was so easy to unlock post-patch.

FilthyPrick,

That's because the Spitfire never really had combat flaps and neither did the Hurricane. Both aircraft were fitted with flaps that were set either up or down, and could not be set in between. In BoP, we have the option simply because it makes it easier for everyone. Same goes with the WEP option for the 262 and the 163. How can you have WEP on a jet or rocket engine? Makes no sense, but we've got it. Plus, there's no reason why a Spitfire couldn't use flaps in combat at very low speeds. The pilot's manual states that the flaps can be used under 180 mph. I'd like it if they allowed the flaps to be set only for landing or up in this game for the Spit/Hurri.

Does anyone know if the landing flap configuration offers more lift in BoP than the combat flap config?
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  #10  
Old 12-15-2009, 05:23 PM
InfiniteStates InfiniteStates is offline
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Quote:
Originally Posted by FilthyPrick View Post
Does anyone use combat flaps with a spitfire in BoP? I do not remember having them in 1946!
I use them all the time, and when I switch to realistic I have real trouble with stalling because I can't control them.
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